Unrevert audio (#21330)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
metalgearsloth
2023-11-27 22:12:34 +11:00
committed by GitHub
parent d3486d3b25
commit 269c93245d
288 changed files with 848 additions and 427 deletions

View File

@@ -6,6 +6,7 @@ using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.Prototypes;
using Content.Shared.Sprite;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Anomaly.Effects;
@@ -75,7 +76,7 @@ public sealed class ReagentProducerAnomalySystem : EntitySystem
if (anomaly.Severity >= 0.97) reagentProducingAmount *= component.SupercriticalReagentProducingModifier;
newSol.AddReagent(component.ProducingReagent, reagentProducingAmount);
_solutionContainer.TryAddSolution(uid, producerSol, newSol); //TO DO - the container is not fully filled.
_solutionContainer.TryAddSolution(uid, producerSol, newSol); //TO DO - the container is not fully filled.
component.AccumulatedFrametime = 0;