Unrevert audio (#21330)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
metalgearsloth
2023-11-27 22:12:34 +11:00
committed by GitHub
parent d3486d3b25
commit 269c93245d
288 changed files with 848 additions and 427 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.Fluids.Components;
using Content.Shared.Interaction;
using Content.Shared.Timing;
using Content.Shared.Weapons.Melee;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;

View File

@@ -13,6 +13,9 @@ using Content.Shared.Fluids.Components;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Content.Shared.Fluids.Components;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Random;
using Robust.Shared.Utility;

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@@ -30,6 +30,11 @@ using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Maps;
using Content.Shared.Effects;
using Robust.Server.Audio;
namespace Content.Server.Fluids.EntitySystems;
@@ -446,8 +451,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
return true;
}
SoundSystem.Play(puddleComponent.SpillSound.GetSound(),
Filter.Pvs(puddleUid), puddleUid);
_audio.PlayPvs(puddleComponent.SpillSound, puddleUid);
return true;
}

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@@ -12,6 +12,8 @@ using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Vapor;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;