Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -32,7 +32,7 @@ namespace Content.Server.GameTicking
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if (args.NewStatus != SessionStatus.Disconnected)
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{
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mind.Session = session;
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_pvsOverride.AddSessionOverride(mindId.Value, session);
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_pvsOverride.AddSessionOverride(GetNetEntity(mindId.Value), session);
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}
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DebugTools.Assert(mind.Session == session);
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@@ -120,7 +120,7 @@ namespace Content.Server.GameTicking
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_chatManager.SendAdminAnnouncement(Loc.GetString("player-leave-message", ("name", args.Session.Name)));
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if (mind != null)
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{
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_pvsOverride.ClearOverride(mindId!.Value);
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_pvsOverride.ClearOverride(GetNetEntity(mindId!.Value));
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mind.Session = null;
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}
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@@ -362,7 +362,7 @@ namespace Content.Server.GameTicking
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playerIcName = icName;
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if (TryGetEntity(mind.OriginalOwnedEntity, out var entity))
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_pvsOverride.AddGlobalOverride(entity.Value, recursive: true);
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_pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
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var roles = _roles.MindGetAllRoles(mindId);
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@@ -611,7 +611,7 @@ namespace Content.Server.GameTicking
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(proto.Message), playSound: true);
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if (proto.Sound != null)
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SoundSystem.Play(proto.Sound.GetSound(), Filter.Broadcast());
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_audio.PlayGlobal(proto.Sound, Filter.Broadcast(), true);
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}
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private async void SendRoundStartedDiscordMessage()
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@@ -19,6 +19,8 @@ using Content.Shared.Roles;
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using Robust.Server;
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using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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@@ -61,6 +63,7 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly PlayTimeTrackingSystem _playTimeTrackings = default!;
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[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
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[Dependency] private readonly ServerUpdateManager _serverUpdates = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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@@ -45,6 +45,7 @@ using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -16,6 +16,9 @@ using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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@@ -24,6 +24,7 @@ using Content.Shared.Revolutionary.Components;
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using Content.Shared.Roles;
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using Content.Shared.Stunnable;
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using Content.Shared.Zombies;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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@@ -17,6 +17,9 @@ using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -22,6 +22,8 @@ using Content.Shared.Roles;
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using Content.Shared.Zombies;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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