Unrevert audio (#21330)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
metalgearsloth
2023-11-27 22:12:34 +11:00
committed by GitHub
parent d3486d3b25
commit 269c93245d
288 changed files with 848 additions and 427 deletions

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@@ -10,6 +10,7 @@ using Content.Shared.Emag.Systems;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Server.Power.EntitySystems;

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@@ -7,6 +7,7 @@ using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Power;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Utility;

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@@ -3,6 +3,7 @@ using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.Power.Generator;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -97,7 +98,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
var clogged = _generator.GetIsClogged(uid);
var sound = empty ? component.StartSoundEmpty : component.StartSound;
_audio.Play(sound, Filter.Pvs(uid), uid, true);
_audio.PlayEntity(sound, Filter.Pvs(uid), uid, true);
if (!clogged && !empty && _random.Prob(component.StartChance))
{

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@@ -6,8 +6,7 @@ using Content.Server.Power.Nodes;
using Content.Shared.Power.Generator;
using Content.Shared.Timing;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Utility;
namespace Content.Server.Power.Generator;
@@ -20,9 +19,9 @@ namespace Content.Server.Power.Generator;
/// <seealso cref="GeneratorSystem"/>
public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()