Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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@@ -10,6 +10,7 @@ using Content.Shared.Emag.Systems;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Power.EntitySystems;
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@@ -7,6 +7,7 @@ using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using Content.Shared.Power;
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using Content.Shared.Verbs;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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@@ -3,6 +3,7 @@ using Content.Server.Popups;
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using Content.Shared.DoAfter;
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using Content.Shared.Power.Generator;
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using Content.Shared.Verbs;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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@@ -97,7 +98,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
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var clogged = _generator.GetIsClogged(uid);
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var sound = empty ? component.StartSoundEmpty : component.StartSound;
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_audio.Play(sound, Filter.Pvs(uid), uid, true);
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_audio.PlayEntity(sound, Filter.Pvs(uid), uid, true);
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if (!clogged && !empty && _random.Prob(component.StartChance))
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{
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@@ -6,8 +6,7 @@ using Content.Server.Power.Nodes;
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using Content.Shared.Power.Generator;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Power.Generator;
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@@ -20,9 +19,9 @@ namespace Content.Server.Power.Generator;
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/// <seealso cref="GeneratorSystem"/>
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public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
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{
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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public override void Initialize()
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