From 26de86058ebb654cbae2e6dfee92b6e7587c1395 Mon Sep 17 00:00:00 2001 From: py01 <60152240+collinlunn@users.noreply.github.com> Date: Thu, 27 Aug 2020 08:28:50 -0600 Subject: [PATCH] Rpg visualization fix (#1928) Co-authored-by: py01 --- .../Components/Weapon/Ranged/Barrels/RevolverBarrelComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/RevolverBarrelComponent.cs b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/RevolverBarrelComponent.cs index e976c6aeb3..4f16ffc90a 100644 --- a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/RevolverBarrelComponent.cs +++ b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/RevolverBarrelComponent.cs @@ -112,7 +112,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels _appearanceComponent = appearanceComponent; } - _appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true); + UpdateAppearance(); Dirty(); }