Functional GUI!

This commit is contained in:
PJB3005
2017-09-30 16:56:19 +02:00
parent 4c4687eb8e
commit 26e9c37be1
10 changed files with 269 additions and 20 deletions

View File

@@ -1,5 +1,10 @@
using Content.Client.Interfaces.GameObjects;
using Content.Client.Interfaces.GameObjects;
using Content.Client.UserInterface;
using Content.Shared.GameObjects;
using Lidgren.Network;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.UserInterface;
using SS14.Shared;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
@@ -10,6 +15,7 @@ namespace Content.Client.GameObjects
public class HandsComponent : SharedHandsComponent, IHandsComponent
{
private readonly Dictionary<string, IEntity> hands = new Dictionary<string, IEntity>();
public string ActiveIndex { get; private set; }
public IEntity GetEntity(string index)
{
@@ -29,6 +35,21 @@ namespace Content.Client.GameObjects
{
hands[hand.Key] = Owner.EntityManager.GetEntity(hand.Value);
}
ActiveIndex = cast.ActiveIndex;
var uiMgr = (UserInterfaceManager)IoCManager.Resolve<IUserInterfaceManager>();
if (uiMgr.GetSingleComponentByGuiComponentType(GuiComponentType.HandsUi) == null)
{
uiMgr.AddComponent(new HandsGui());
}
uiMgr.ComponentUpdate(GuiComponentType.HandsUi, this);
}
public void SendChangeHand(string index)
{
Owner.SendComponentNetworkMessage(this, NetDeliveryMethod.ReliableUnordered, index);
}
}
}