Better melee combat (#542)

* - add: NextMobAttack, EquipCooldown.

* - fix: Some combat fixes.

* - add: Telebaton.

* - add: Stun baton rework.

* - tweak: Reduce melee range.

* - add: Rework melee block system.

* - add: ExaminedEvent.
This commit is contained in:
Aviu00
2024-08-02 11:50:26 +00:00
committed by GitHub
parent 6ca036189e
commit 27268d4e28
83 changed files with 772 additions and 222 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Shared._White.Blocking;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reaction;
@@ -28,7 +29,8 @@ public sealed partial class PuddleSystem
SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
// Openable handles the event if it's closed
SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit, after: [typeof(OpenableSystem)]);
SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(
SplashOnMeleeHit, before: new[] {typeof(MeleeBlockSystem)}, after:[typeof(OpenableSystem)]); // WD EDIT
SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<SpillableComponent, GotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<SpillableComponent, SolutionContainerOverflowEvent>(OnOverflow);