Better melee combat (#542)

* - add: NextMobAttack, EquipCooldown.

* - fix: Some combat fixes.

* - add: Telebaton.

* - add: Stun baton rework.

* - tweak: Reduce melee range.

* - add: Rework melee block system.

* - add: ExaminedEvent.
This commit is contained in:
Aviu00
2024-08-02 11:50:26 +00:00
committed by GitHub
parent 6ca036189e
commit 27268d4e28
83 changed files with 772 additions and 222 deletions

View File

@@ -143,7 +143,7 @@ public sealed class NPCJukeSystem : EntitySystem
if (!_melee.TryGetWeapon(uid, out var weaponUid, out var weapon))
return;
var cdRemaining = weapon.NextAttack - _timing.CurTime;
var cdRemaining = weapon.NextMobAttack - _timing.CurTime; // WD EDIT
var attackCooldown = TimeSpan.FromSeconds(1f / _melee.GetAttackRate(weaponUid, uid, weapon));
// Might as well get in range.