Better melee combat (#542)

* - add: NextMobAttack, EquipCooldown.

* - fix: Some combat fixes.

* - add: Telebaton.

* - add: Stun baton rework.

* - tweak: Reduce melee range.

* - add: Rework melee block system.

* - add: ExaminedEvent.
This commit is contained in:
Aviu00
2024-08-02 11:50:26 +00:00
committed by GitHub
parent 6ca036189e
commit 27268d4e28
83 changed files with 772 additions and 222 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.Wieldable;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Shared.Item.ItemToggle;
/// <summary>
@@ -22,6 +23,7 @@ public abstract class SharedItemToggleSystem : EntitySystem
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
@@ -240,6 +242,9 @@ public abstract class SharedItemToggleSystem : EntitySystem
/// </summary>
private void UpdateActiveSound(EntityUid uid, ItemToggleActiveSoundComponent activeSound, ref ItemToggledEvent args)
{
if (!_timing.IsFirstTimePredicted) // WD
return;
if (args.Activated)
{
if (activeSound.ActiveSound != null && activeSound.PlayingStream == null)