Better melee combat (#542)

* - add: NextMobAttack, EquipCooldown.

* - fix: Some combat fixes.

* - add: Telebaton.

* - add: Stun baton rework.

* - tweak: Reduce melee range.

* - add: Rework melee block system.

* - add: ExaminedEvent.
This commit is contained in:
Aviu00
2024-08-02 11:50:26 +00:00
committed by GitHub
parent 6ca036189e
commit 27268d4e28
83 changed files with 772 additions and 222 deletions

View File

@@ -97,6 +97,10 @@ public record struct GetMeleeAttackRateEvent(EntityUid Weapon, float Rate, float
public record struct GetHeavyDamageModifierEvent(EntityUid Weapon, FixedPoint2 DamageModifier, float Multipliers, EntityUid User);
// WD START
[ByRefEvent]
public record struct MeleeBlockAttemptEvent(EntityUid Attacker, bool Blocked = false);
public sealed class MeleeBlockAttemptEvent(EntityUid attacker, DamageSpecifier damage) : HandledEntityEventArgs
{
public EntityUid Attacker = attacker;
public DamageSpecifier Damage = damage;
}
// WD END