Import command airlocks and move all airlock sprites to new directory.
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@@ -8,7 +8,7 @@
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- type: Sprite
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netsync: false
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drawdepth: Mobs # They're on the same layer as mobs, perspective.
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sprite: Buildings/airlock_basic.rsi
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sprite: Buildings/Doors/airlock_basic.rsi
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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@@ -18,7 +18,7 @@
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Icon
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sprite: Buildings/airlock_basic.rsi
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sprite: Buildings/Doors/airlock_basic.rsi
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state: closed
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- type: Collidable
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shapes:
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@@ -4,10 +4,10 @@
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name: External Airlock
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components:
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- type: Sprite
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sprite: Buildings/airlock_external.rsi
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sprite: Buildings/Doors/airlock_external.rsi
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- type: Icon
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sprite: Buildings/airlock_external.rsi
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sprite: Buildings/Doors/airlock_external.rsi
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- type: Appearance
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visuals:
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@@ -23,10 +23,10 @@
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name: Engineering Airlock
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components:
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- type: Sprite
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sprite: Buildings/airlock_engineering.rsi
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sprite: Buildings/Doors/airlock_engineering.rsi
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- type: Icon
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sprite: Buildings/airlock_engineering.rsi
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sprite: Buildings/Doors/airlock_engineering.rsi
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- type: entity
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parent: airlock_engineering
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@@ -43,10 +43,10 @@
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name: Medical Airlock
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components:
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- type: Sprite
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sprite: Buildings/airlock_medical.rsi
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sprite: Buildings/Doors/airlock_medical.rsi
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- type: Icon
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sprite: Buildings/airlock_medical.rsi
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sprite: Buildings/Doors/airlock_medical.rsi
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- type: entity
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parent: AirlockGlass
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@@ -54,10 +54,10 @@
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name: Glass Medical Airlock
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components:
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- type: Sprite
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sprite: Buildings/airlock_medical_glass.rsi
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sprite: Buildings/Doors/airlock_medical_glass.rsi
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- type: Icon
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sprite: Buildings/airlock_medical_glass.rsi
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sprite: Buildings/Doors/airlock_medical_glass.rsi
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- type: entity
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@@ -66,10 +66,10 @@
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name: Science Airlock
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components:
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- type: Sprite
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sprite: Buildings/airlock_science.rsi
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sprite: Buildings/Doors/airlock_science.rsi
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- type: Icon
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sprite: Buildings/airlock_science.rsi
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sprite: Buildings/Doors/airlock_science.rsi
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- type: entity
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parent: AirlockGlass
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@@ -77,7 +77,30 @@
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name: Glass Science Airlock
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components:
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- type: Sprite
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sprite: Buildings/airlock_science_glass.rsi
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sprite: Buildings/Doors/airlock_science_glass.rsi
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- type: Icon
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sprite: Buildings/airlock_science_glass.rsi
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sprite: Buildings/Doors/airlock_science_glass.rsi
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- type: entity
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parent: Airlock
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id: AirlockCommand
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name: Command Airlock
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components:
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- type: Sprite
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sprite: Buildings/Doors/airlock_command.rsi
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- type: Icon
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sprite: Buildings/Doors/airlock_command.rsi
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- type: entity
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parent: AirlockGlass
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id: AirlockCommandGlass
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name: Glass Command Airlock
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components:
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- type: Sprite
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sprite: Buildings/Doors/airlock_command_glass.rsi
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- type: Icon
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sprite: Buildings/Doors/airlock_command_glass.rsi
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