XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts * refactor existing artifact effects * more tweaks to generation * more shit plus fix tests * more generation stuff plus threat levels * doink * now make it build * defer the artifact activation to not cause errors also pricing * some changes * all of the yaml + ui stuff for artifact analyzer * machine linking and starting to make the ui functional * artifact analyzer display * a shit ton of artifact analyzer stuff * more changes; making destroy work properly; progress bar tweaks * getting shit going! ALL RIGHT * small tweaks that didn't help much * Komm susser todd: the end of analysis * recipes and hints and ui, oh my! * add some in-game sources gotta prepare for day 1 launch * node data + ditch random seed in place of id * bunch of triggers * finish off the last few triggers * implement machine examine verb * knock, flicker, blink, throw * shatter, foam, shuffle, heat * fix all the shit i broke * *some* of these have to be good, no? 25 effects * callin' it there for effects * comments + reword some trigger hints * don't mind this little commit here * byref event * fix brokey node entry * fix low pressure trigger * mirror review plus fixing 0x40's bug also the throw artifact threw incorrectly * randomize the event message a teeny bit
This commit is contained in:
157
Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
Normal file
157
Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
Normal file
@@ -0,0 +1,157 @@
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Xenoarchaeology.Equipment;
|
||||
using Content.Shared.Xenoarchaeology.XenoArtifacts;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Xenoarchaeology.Ui;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class AnalysisConsoleMenu : FancyWindow
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _ent = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnServerSelectionButtonPressed;
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnScanButtonPressed;
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnDestroyButtonPressed;
|
||||
|
||||
public AnalysisConsoleMenu()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
ServerSelectionButton.OnPressed += a => OnServerSelectionButtonPressed?.Invoke(a);
|
||||
ScanButton.OnPressed += a => OnScanButtonPressed?.Invoke(a);
|
||||
DestroyButton.OnPressed += a => OnDestroyButtonPressed?.Invoke(a);
|
||||
}
|
||||
|
||||
public void SetScanButtonDisabled(AnalysisConsoleScanUpdateState state)
|
||||
{
|
||||
var disabled = !state.CanScan;
|
||||
|
||||
ScanButton.Disabled = disabled;
|
||||
}
|
||||
|
||||
public void SetDestroyButtonDisabled(AnalysisConsoleScanUpdateState state)
|
||||
{
|
||||
var disabled = !state.ServerConnected || !state.CanScan;
|
||||
|
||||
DestroyButton.Disabled = disabled;
|
||||
|
||||
if (disabled)
|
||||
{
|
||||
DestroyButton.RemoveStyleClass(StyleBase.ButtonCaution);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyButton.AddStyleClass(StyleBase.ButtonCaution);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateArtifactIcon(EntityUid? uid)
|
||||
{
|
||||
if (uid == null)
|
||||
{
|
||||
ArtifactDisplay.Visible = false;
|
||||
return;
|
||||
}
|
||||
ArtifactDisplay.Visible = true;
|
||||
|
||||
if (!_ent.TryGetComponent<SpriteComponent>(uid, out var sprite))
|
||||
return;
|
||||
|
||||
ArtifactDisplay.Sprite = sprite;
|
||||
}
|
||||
|
||||
public void UpdateInformationDisplay(AnalysisConsoleScanUpdateState state)
|
||||
{
|
||||
var message = new FormattedMessage();
|
||||
|
||||
if (state.Scanning)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-scanner"));
|
||||
Information.SetMessage(message);
|
||||
return;
|
||||
}
|
||||
|
||||
//do this here
|
||||
UpdateArtifactIcon(state.Artifact);
|
||||
|
||||
if (state.Artifact == null)//no scan present
|
||||
{
|
||||
if (!state.AnalyzerConnected) //no analyzer connected
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-no-scanner"));
|
||||
else if (!state.CanScan) //no artifact
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-no-artifact"));
|
||||
else if (state.Artifact == null) //ready to go
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-ready"));
|
||||
}
|
||||
|
||||
if (state.Id != null) //node id
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-id", ("id", state.Id))+"\n");
|
||||
if (state.Depth != null) //node depth
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-depth", ("depth", state.Depth))+"\n");
|
||||
|
||||
if (state.Triggered != null) //whether it has been triggered
|
||||
{
|
||||
var activated = state.Triggered.Value
|
||||
? "analysis-console-info-triggered-true"
|
||||
: "analysis-console-info-triggered-false";
|
||||
message.AddMarkup(Loc.GetString(activated)+"\n");
|
||||
}
|
||||
|
||||
message.AddMarkup("\n");
|
||||
var needSecondNewline = false;
|
||||
|
||||
if (state.TriggerProto != null && //possible triggers
|
||||
_proto.TryIndex<ArtifactTriggerPrototype>(state.TriggerProto, out var trigger) &&
|
||||
trigger.TriggerHint != null)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-trigger",
|
||||
("trigger", Loc.GetString(trigger.TriggerHint))) + "\n");
|
||||
needSecondNewline = true;
|
||||
}
|
||||
|
||||
if (state.EffectProto != null && //possible effects
|
||||
_proto.TryIndex<ArtifactEffectPrototype>(state.EffectProto, out var effect) &&
|
||||
effect.EffectHint != null)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-effect",
|
||||
("effect", Loc.GetString(effect.EffectHint))) + "\n");
|
||||
needSecondNewline = true;
|
||||
}
|
||||
|
||||
if (needSecondNewline)
|
||||
message.AddMarkup("\n");
|
||||
|
||||
if (state.Edges != null) //number of edges
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-edges", ("edges", state.Edges))+"\n");
|
||||
if (state.Completion != null) //completion percentage
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("analysis-console-info-completion",
|
||||
("percentage", Math.Round(state.Completion.Value * 100)))+"\n");
|
||||
}
|
||||
|
||||
Information.SetMessage(message);
|
||||
}
|
||||
|
||||
public void UpdateProgressBar(AnalysisConsoleScanUpdateState state)
|
||||
{
|
||||
ProgressBar.Visible = state.Scanning;
|
||||
ProgressLabel.Visible = state.Scanning;
|
||||
|
||||
if (!state.Scanning)
|
||||
return;
|
||||
|
||||
ProgressLabel.Text = Loc.GetString("analysis-console-progress-text",
|
||||
("seconds", (int) state.TotalTime.TotalSeconds - (int) state.TimeRemaining.TotalSeconds));
|
||||
ProgressBar.Value = (float) state.TimeRemaining.Divide(state.TotalTime);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user