XenoArch [Science Overhaul] (#12204)

* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
This commit is contained in:
Nemanja
2022-11-06 18:05:44 -05:00
committed by GitHub
parent 0d4a605a94
commit 273e0968e4
107 changed files with 3321 additions and 358 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Coordinates.Helpers;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
@@ -19,7 +20,7 @@ namespace Content.Server.Chemistry.ReactionEffects
}
public static void SpawnFoam(string entityPrototype, EntityCoordinates coords, Solution? contents, int amount, float duration, float spreadDelay,
float removeDelay, SoundSpecifier sound, IEntityManager? entityManager = null)
float removeDelay, SoundSpecifier? sound = null, IEntityManager? entityManager = null)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
var ent = entityManager.SpawnEntity(entityPrototype, coords.SnapToGrid());
@@ -37,7 +38,8 @@ namespace Content.Server.Chemistry.ReactionEffects
areaEffectComponent.TryAddSolution(contents);
areaEffectComponent.Start(amount, duration, spreadDelay, removeDelay);
SoundSystem.Play(sound.GetSound(), Filter.Pvs(ent), ent, AudioHelpers.WithVariation(0.125f));
entityManager.EntitySysManager.GetEntitySystem<AudioSystem>()
.PlayPvs(sound, ent, AudioParams.Default.WithVariation(0.125f));
}
}
}

View File

@@ -0,0 +1,13 @@
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Shared.Chemistry.Reagent;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed class ActivateArtifact : ReagentEffect
{
public override void Effect(ReagentEffectArgs args)
{
var artifact = args.EntityManager.EntitySysManager.GetEntitySystem<ArtifactSystem>();
artifact.TryActivateArtifact(args.SolutionEntity);
}
}