XenoArch [Science Overhaul] (#12204)

* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
This commit is contained in:
Nemanja
2022-11-06 18:05:44 -05:00
committed by GitHub
parent 0d4a605a94
commit 273e0968e4
107 changed files with 3321 additions and 358 deletions

View File

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# you shouldn't be creating new hints for every effect/trigger
# try and reuse them so that a hint isn't a dead giveaway. -emo
artifact-effect-hint-mental = Cerebral influence
artifact-effect-hint-environment = Environmental disruption
artifact-effect-hint-electrical-interference = Electrical interference
artifact-effect-hint-displacement = Metaphysical displacement
artifact-effect-hint-creation = Matter creation
artifact-effect-hint-consumption = Energy consumption
artifact-effect-hint-release = Energy release
artifact-effect-hint-biochemical = Biochemical disruption
artifact-effect-hint-destruction = Station-wide destruction
# the triggers should be more obvious than the effects
# gives people an idea of what to do: don't be too specific (i.e. no "welders")
artifact-trigger-hint-electricity = Electricity
artifact-trigger-hint-heat = High temperatures
artifact-trigger-hint-physical = Physical trauma
artifact-trigger-hint-tool = Tool usage
artifact-trigger-hint-music = Sonic vibrations
artifact-trigger-hint-water = Hydro-reactive
artifact-trigger-hint-magnet = Magnetic waves
artifact-trigger-hint-death = Life essence
artifact-trigger-hint-radiation = Radiation
artifact-trigger-hint-pressure = Extreme pressure
artifact-trigger-hint-gas = Gas