XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts * refactor existing artifact effects * more tweaks to generation * more shit plus fix tests * more generation stuff plus threat levels * doink * now make it build * defer the artifact activation to not cause errors also pricing * some changes * all of the yaml + ui stuff for artifact analyzer * machine linking and starting to make the ui functional * artifact analyzer display * a shit ton of artifact analyzer stuff * more changes; making destroy work properly; progress bar tweaks * getting shit going! ALL RIGHT * small tweaks that didn't help much * Komm susser todd: the end of analysis * recipes and hints and ui, oh my! * add some in-game sources gotta prepare for day 1 launch * node data + ditch random seed in place of id * bunch of triggers * finish off the last few triggers * implement machine examine verb * knock, flicker, blink, throw * shatter, foam, shuffle, heat * fix all the shit i broke * *some* of these have to be good, no? 25 effects * callin' it there for effects * comments + reword some trigger hints * don't mind this little commit here * byref event * fix brokey node entry * fix low pressure trigger * mirror review plus fixing 0x40's bug also the throw artifact threw incorrectly * randomize the event message a teeny bit
This commit is contained in:
27
Resources/Locale/en-US/xenoarchaeology/artifact-hints.ftl
Normal file
27
Resources/Locale/en-US/xenoarchaeology/artifact-hints.ftl
Normal file
@@ -0,0 +1,27 @@
|
||||
# you shouldn't be creating new hints for every effect/trigger
|
||||
# try and reuse them so that a hint isn't a dead giveaway. -emo
|
||||
|
||||
artifact-effect-hint-mental = Cerebral influence
|
||||
artifact-effect-hint-environment = Environmental disruption
|
||||
artifact-effect-hint-electrical-interference = Electrical interference
|
||||
artifact-effect-hint-displacement = Metaphysical displacement
|
||||
artifact-effect-hint-creation = Matter creation
|
||||
artifact-effect-hint-consumption = Energy consumption
|
||||
artifact-effect-hint-release = Energy release
|
||||
artifact-effect-hint-biochemical = Biochemical disruption
|
||||
artifact-effect-hint-destruction = Station-wide destruction
|
||||
|
||||
# the triggers should be more obvious than the effects
|
||||
# gives people an idea of what to do: don't be too specific (i.e. no "welders")
|
||||
|
||||
artifact-trigger-hint-electricity = Electricity
|
||||
artifact-trigger-hint-heat = High temperatures
|
||||
artifact-trigger-hint-physical = Physical trauma
|
||||
artifact-trigger-hint-tool = Tool usage
|
||||
artifact-trigger-hint-music = Sonic vibrations
|
||||
artifact-trigger-hint-water = Hydro-reactive
|
||||
artifact-trigger-hint-magnet = Magnetic waves
|
||||
artifact-trigger-hint-death = Life essence
|
||||
artifact-trigger-hint-radiation = Radiation
|
||||
artifact-trigger-hint-pressure = Extreme pressure
|
||||
artifact-trigger-hint-gas = Gas
|
||||
Reference in New Issue
Block a user