Tweak borg laws (#24698)
* Change emagged laws to append modifiers instead of completely changing them. * Maybe fix everything not working * bugfix * Fix missing secrecy law and allow basic borgs to be emagged correctly * Localization * Actual localization * test * Test * Remove dummy debug value * Fix bad law ordering * Tweak the secrecy law * Minor law tweaks * Remove obsolete argument * Fix YAML
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@@ -20,6 +20,7 @@
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- Crewsimov1
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- Crewsimov2
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- Crewsimov3
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obeysTo: laws-owner-crew
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# Corporate
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- type: siliconLaw
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@@ -49,6 +50,7 @@
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- Corporate2
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- Corporate3
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- Corporate4
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obeysTo: laws-owner-station
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# NT Default
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- type: siliconLaw
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@@ -78,6 +80,7 @@
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- NTDefault2
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- NTDefault3
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- NTDefault4
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obeysTo: laws-owner-crew
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#Drone
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- type: siliconLaw
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@@ -101,6 +104,7 @@
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- Drone1
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- Drone2
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- Drone3
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obeysTo: laws-owner-beings
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# Syndicate
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- type: siliconLaw
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@@ -118,12 +122,7 @@
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order: 3
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lawString: law-syndicate-3
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- type: siliconLaw
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id: Syndicate4
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order: 4
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lawString: law-syndicate-4
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# does not include law 0 since that uses the emagger's name
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# Syndicate cyborg laws
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# intentionally excluded from IonStormLawsets
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- type: siliconLawset
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id: SyndicateStatic
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@@ -131,7 +130,7 @@
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- Syndicate1
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- Syndicate2
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- Syndicate3
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- Syndicate4
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obeysTo: laws-owner-syndicate
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# Ninja conversion laws
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- type: siliconLaw
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@@ -161,6 +160,7 @@
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- Ninja2
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- Ninja3
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- Ninja4
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obeysTo: laws-owner-spider-clan
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# ion storm random lawsets
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- type: weightedRandom
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