Bleed Tweaks (#17528)

This commit is contained in:
Whisper
2023-06-21 10:30:19 -04:00
committed by GitHub
parent 3fa99b8abf
commit 276f181021

View File

@@ -35,13 +35,13 @@ namespace Content.Server.Body.Components
/// How much should bleeding should be reduced every update interval?
/// </summary>
[DataField("bleedReductionAmount")]
public float BleedReductionAmount = 0.5f;
public float BleedReductionAmount = 1.0f;
/// <summary>
/// How high can <see cref="BleedAmount"/> go?
/// </summary>
[DataField("maxBleedAmount")]
public float MaxBleedAmount = 20.0f;
public float MaxBleedAmount = 10.0f;
/// <summary>
/// What percentage of current blood is necessary to avoid dealing blood loss damage?
@@ -67,7 +67,7 @@ namespace Content.Server.Body.Components
/// How frequently should this bloodstream update, in seconds?
/// </summary>
[DataField("updateInterval")]
public float UpdateInterval = 5.0f;
public float UpdateInterval = 3.0f;
// TODO shouldn't be hardcoded, should just use some organ simulation like bone marrow or smth.
/// <summary>
@@ -80,7 +80,7 @@ namespace Content.Server.Body.Components
/// How much blood needs to be in the temporary solution in order to create a puddle?
/// </summary>
[DataField("bleedPuddleThreshold")]
public FixedPoint2 BleedPuddleThreshold = 5.0f;
public FixedPoint2 BleedPuddleThreshold = 1.0f;
/// <summary>
/// A modifier set prototype ID corresponding to how damage should be modified