Body System Part 1 POGGERS!!! (#855)
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using Content.Client.UserInterface;
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using Content.Shared.BodySystem;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Client.BodySystem
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{
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public class BodyScannerBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private BodyScannerDisplay _display;
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[ViewVariables]
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private BodyScannerTemplateData _template;
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[ViewVariables]
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private Dictionary<string, BodyScannerBodyPartData> _parts;
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public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_display = new BodyScannerDisplay(this);
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_display.OnClose += Close;
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_display.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (!(state is BodyScannerInterfaceState scannerState))
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return;
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_template = scannerState.Template;
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_parts = scannerState.Parts;
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_display.UpdateDisplay(_template, _parts);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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}
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}
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}
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@@ -0,0 +1,160 @@
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using Content.Client.BodySystem;
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using Content.Shared.BodySystem;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using static Robust.Client.UserInterface.Controls.ItemList;
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namespace Content.Client.UserInterface
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{
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public sealed class BodyScannerDisplay : SS14Window
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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#pragma warning restore 649
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public BodyScannerBoundUserInterface Owner { get; private set; }
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protected override Vector2? CustomSize => (800, 600);
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private ItemList BodyPartList { get; }
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private Label BodyPartLabel { get; }
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private Label BodyPartHealth { get; }
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private ItemList MechanismList { get; }
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private RichTextLabel MechanismInfoLabel { get; }
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private BodyScannerTemplateData _template;
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private Dictionary<string, BodyScannerBodyPartData> _parts;
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private List<string> _slots;
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private BodyScannerBodyPartData _currentBodyPart;
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public BodyScannerDisplay(BodyScannerBoundUserInterface owner)
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{
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IoCManager.InjectDependencies(this);
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Owner = owner;
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Title = _loc.GetString("Body Scanner");
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var hSplit = new HBoxContainer();
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Contents.AddChild(hSplit);
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//Left half
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var scrollBox = new ScrollContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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};
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hSplit.AddChild(scrollBox);
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BodyPartList = new ItemList { };
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scrollBox.AddChild(BodyPartList);
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BodyPartList.OnItemSelected += BodyPartOnItemSelected;
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//Right half
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var vSplit = new VBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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};
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hSplit.AddChild(vSplit);
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//Top half of the right half
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var limbBox = new VBoxContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand
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};
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vSplit.AddChild(limbBox);
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BodyPartLabel = new Label();
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limbBox.AddChild(BodyPartLabel);
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var limbHealthHBox = new HBoxContainer();
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limbBox.AddChild(limbHealthHBox);
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var healthLabel = new Label
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{
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Text = "Health: "
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};
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limbHealthHBox.AddChild(healthLabel);
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BodyPartHealth = new Label();
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limbHealthHBox.AddChild(BodyPartHealth);
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var limbScroll = new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand
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};
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limbBox.AddChild(limbScroll);
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MechanismList = new ItemList();
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limbScroll.AddChild(MechanismList);
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MechanismList.OnItemSelected += MechanismOnItemSelected;
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//Bottom half of the right half
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MechanismInfoLabel = new RichTextLabel
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{
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SizeFlagsVertical = SizeFlags.FillExpand
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};
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vSplit.AddChild(MechanismInfoLabel);
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}
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public void UpdateDisplay(BodyScannerTemplateData template, Dictionary<string, BodyScannerBodyPartData> parts)
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{
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_template = template;
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_parts = parts;
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_slots = new List<string>();
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foreach (var (key, value) in _parts)
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{
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_slots.Add(key); //We have to do this since ItemLists only return the index of what item is selected and dictionaries don't allow you to explicitly grab things by index.
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//So we put the contents of the dictionary into a list so that we can grab the list by index. I don't know either.
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BodyPartList.AddItem(CultureInfo.CurrentCulture.TextInfo.ToTitleCase(key));
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}
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}
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public void BodyPartOnItemSelected(ItemListSelectedEventArgs args)
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{
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if(_parts.TryGetValue(_slots[args.ItemIndex], out _currentBodyPart)) {
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UpdateBodyPartBox(_currentBodyPart, _slots[args.ItemIndex]);
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}
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}
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private void UpdateBodyPartBox(BodyScannerBodyPartData part, string slotName)
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{
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BodyPartLabel.Text = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(slotName) + ": " + CultureInfo.CurrentCulture.TextInfo.ToTitleCase(part.Name);
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BodyPartHealth.Text = part.CurrentDurability + "/" + part.MaxDurability;
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MechanismList.Clear();
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foreach (var mechanism in part.Mechanisms) {
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MechanismList.AddItem(mechanism.Name);
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}
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}
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public void MechanismOnItemSelected(ItemListSelectedEventArgs args)
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{
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UpdateMechanismBox(_currentBodyPart.Mechanisms[args.ItemIndex]);
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}
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private void UpdateMechanismBox(BodyScannerMechanismData mechanism)
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{
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//TODO: Make UI look less shit and clean up whatever the fuck this is lmao
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if (mechanism != null)
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{
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string message = "";
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message += mechanism.Name;
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message += "\nHealth: ";
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message += mechanism.CurrentDurability;
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message += "/";
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message += mechanism.MaxDurability;
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message += "\n";
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message += mechanism.Description;
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MechanismInfoLabel.SetMessage(message);
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}
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else
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{
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MechanismInfoLabel.SetMessage("");
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}
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}
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}
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}
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@@ -0,0 +1,166 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Content.Shared.BodySystem;
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using System.Globalization;
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namespace Content.Client.BodySystem
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{
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[RegisterComponent]
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public class ClientSurgeryToolComponent : SharedSurgeryToolComponent
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{
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private SurgeryToolWindow Window;
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case OpenSurgeryUIMessage msg:
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HandleOpenSurgeryUIMessage();
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break;
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case CloseSurgeryUIMessage msg:
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HandleCloseSurgeryUIMessage();
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break;
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case UpdateSurgeryUIMessage msg:
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HandleUpdateSurgeryUIMessage(msg);
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break;
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}
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}
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public override void OnAdd()
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{
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base.OnAdd();
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Window = new SurgeryToolWindow() { SurgeryToolEntity = this };
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}
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public override void OnRemove()
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{
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Window.Dispose();
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base.OnRemove();
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}
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private void HandleOpenSurgeryUIMessage()
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{
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Window.Open();
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}
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private void HandleCloseSurgeryUIMessage()
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{
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Window.Close();
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}
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private void HandleUpdateSurgeryUIMessage(UpdateSurgeryUIMessage surgeryUIState)
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{
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Window.BuildDisplay(surgeryUIState.Targets);
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}
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private class SurgeryToolWindow : SS14Window
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{
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private Control _VSplitContainer;
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private VBoxContainer _bodyPartList;
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public ClientSurgeryToolComponent SurgeryToolEntity;
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protected override Vector2? CustomSize => (300, 400);
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public SurgeryToolWindow()
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{
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Title = "Select surgery target...";
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RectClipContent = true;
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_VSplitContainer = new VBoxContainer();
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var listScrollContainer = new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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HScrollEnabled = true,
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VScrollEnabled = true
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};
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_bodyPartList = new VBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand
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};
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listScrollContainer.AddChild(_bodyPartList);
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_VSplitContainer.AddChild(listScrollContainer);
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Contents.AddChild(_VSplitContainer);
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}
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public override void Close()
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{
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SurgeryToolEntity.SendNetworkMessage(new CloseSurgeryUIMessage());
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base.Close();
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}
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public void BuildDisplay(Dictionary<string, string> targets)
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{
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_bodyPartList.DisposeAllChildren();
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foreach (var(slotName, partname) in targets)
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{
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var button = new BodyPartButton(slotName);
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button.ActualButton.OnToggled += OnButtonPressed;
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button.LimbName.Text = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(slotName + " - " + partname);
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//button.SpriteView.Sprite = sprite;
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_bodyPartList.AddChild(button);
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}
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}
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private void OnButtonPressed(BaseButton.ButtonEventArgs args)
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{
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var parent = (BodyPartButton) args.Button.Parent;
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SurgeryToolEntity.SendNetworkMessage(new SelectSurgeryUIMessage(parent.LimbSlotName));
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}
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}
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private class BodyPartButton : PanelContainer
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{
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public Button ActualButton { get; }
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public SpriteView SpriteView { get; }
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public Control EntityControl { get; }
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public Label LimbName { get; }
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public string LimbSlotName { get; }
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public BodyPartButton(string slotName)
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{
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LimbSlotName = slotName;
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ActualButton = new Button
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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SizeFlagsVertical = SizeFlags.FillExpand,
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ToggleMode = true,
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MouseFilter = MouseFilterMode.Stop
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};
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AddChild(ActualButton);
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var hBoxContainer = new HBoxContainer();
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SpriteView = new SpriteView
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{
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CustomMinimumSize = new Vector2(32.0f, 32.0f)
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};
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LimbName = new Label
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{
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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Text = "N/A",
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};
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hBoxContainer.AddChild(SpriteView);
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hBoxContainer.AddChild(LimbName);
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EntityControl = new Control
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand
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};
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hBoxContainer.AddChild(EntityControl);
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AddChild(hBoxContainer);
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}
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}
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}
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}
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