Body System Part 1 POGGERS!!! (#855)

This commit is contained in:
GlassEclipse
2020-05-13 14:48:49 -05:00
committed by GitHub
parent c9ce38a6a7
commit 27d27f2b59
66 changed files with 2794 additions and 1 deletions

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using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.BodySystem {
[NetSerializable, Serializable]
class ArmLength : IExposeData {
private float _length;
public void ExposeData(ObjectSerializer serializer){
serializer.DataField(ref _length, "length", 2f);
}
}
}

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using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.BodySystem {
/// <summary>
/// Prototype for the BodyPart class.
/// </summary>
[Prototype("bodyPart")]
[NetSerializable, Serializable]
public class BodyPartPrototype : IPrototype, IIndexedPrototype {
private string _id;
private string _name;
private string _plural;
private string _rsiPath;
private string _rsiState;
private BodyPartType _partType;
private int _durability;
private int _destroyThreshold;
private float _resistance;
private int _size;
private BodyPartCompatibility _compatibility;
private string _surgeryDataName;
private List<IExposeData> _properties;
private List<string> _mechanisms;
[ViewVariables]
public string ID => _id;
[ViewVariables]
public string Name => _name;
[ViewVariables]
public string Plural => _plural;
[ViewVariables]
public string RSIPath => _rsiPath;
[ViewVariables]
public string RSIState => _rsiState;
[ViewVariables]
public BodyPartType PartType => _partType;
[ViewVariables]
public int Durability => _durability;
[ViewVariables]
public int DestroyThreshold => _destroyThreshold;
[ViewVariables]
public float Resistance => _resistance;
[ViewVariables]
public int Size => _size;
[ViewVariables]
public BodyPartCompatibility Compatibility => _compatibility;
[ViewVariables]
public string SurgeryDataName => _surgeryDataName;
[ViewVariables]
public List<IExposeData> Properties => _properties;
[ViewVariables]
public List<string> Mechanisms => _mechanisms;
public virtual void LoadFrom(YamlMappingNode mapping){
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _name, "name", string.Empty);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _plural, "plural", string.Empty);
serializer.DataField(ref _rsiPath, "rsiPath", string.Empty);
serializer.DataField(ref _rsiState, "rsiState", string.Empty);
serializer.DataField(ref _partType, "partType", BodyPartType.Other);
serializer.DataField(ref _surgeryDataName, "surgeryDataType", "BiologicalSurgeryData");
serializer.DataField(ref _durability, "durability", 50);
serializer.DataField(ref _destroyThreshold, "destroyThreshold", -50);
serializer.DataField(ref _resistance, "resistance", 0f);
serializer.DataField(ref _size, "size", 0);
serializer.DataField(ref _compatibility, "compatibility", BodyPartCompatibility.Universal);
serializer.DataField(ref _properties, "properties", new List<IExposeData>());
serializer.DataField(ref _mechanisms, "mechanisms", new List<string>());
}
}
}

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using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.BodySystem {
/// <summary>
/// Prototype for the BodyPreset class.
/// </summary>
[Prototype("bodyPreset")]
[NetSerializable, Serializable]
public class BodyPresetPrototype : IPrototype, IIndexedPrototype {
private string _id;
private string _name;
private Dictionary<string,string> _partIDs;
[ViewVariables]
public string ID => _id;
[ViewVariables]
public string Name => _name;
[ViewVariables]
public Dictionary<string, string> PartIDs => _partIDs;
public virtual void LoadFrom(YamlMappingNode mapping){
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _name, "name", string.Empty);
serializer.DataField(ref _partIDs, "partIDs", new Dictionary<string, string>());
}
}
}

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using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Content.Shared.BodySystem
{
[NetSerializable, Serializable]
public enum BodyScannerUiKey
{
Key
}
[NetSerializable, Serializable]
public class BodyScannerInterfaceState : BoundUserInterfaceState
{
public readonly Dictionary<string, BodyScannerBodyPartData> Parts;
public readonly BodyScannerTemplateData Template;
public BodyScannerInterfaceState(Dictionary<string, BodyScannerBodyPartData> parts, BodyScannerTemplateData template)
{
Template = template;
Parts = parts;
}
}
[NetSerializable, Serializable]
public class BodyScannerBodyPartData
{
public readonly string Name;
public readonly string RSIPath;
public readonly string RSIState;
public readonly int MaxDurability;
public readonly int CurrentDurability;
public readonly List<BodyScannerMechanismData> Mechanisms;
public BodyScannerBodyPartData(string name, string rsiPath, string rsiState, int maxDurability, int currentDurability, List<BodyScannerMechanismData> mechanisms)
{
Name = name;
RSIPath = rsiPath;
RSIState = rsiState;
MaxDurability = maxDurability;
CurrentDurability = currentDurability;
Mechanisms = mechanisms;
}
}
[NetSerializable, Serializable]
public class BodyScannerMechanismData
{
public readonly string Name;
public readonly string Description;
public readonly string RSIPath;
public readonly string RSIState;
public readonly int MaxDurability;
public readonly int CurrentDurability;
public BodyScannerMechanismData(string name, string description, string rsiPath, string rsiState, int maxDurability, int currentDurability)
{
Name = name;
Description = description;
RSIPath = rsiPath;
RSIState = rsiState;
MaxDurability = maxDurability;
CurrentDurability = currentDurability;
}
}
[NetSerializable, Serializable]
public class BodyScannerTemplateData
{
public readonly string Name;
public readonly Dictionary<string, BodyPartType> Slots;
public BodyScannerTemplateData(string name, Dictionary<string, BodyPartType> slots)
{
Name = name;
Slots = slots;
}
}
}

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using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.BodySystem {
/// <summary>
/// Prototype for the BodyTemplate class.
/// </summary>
[Prototype("bodyTemplate")]
[NetSerializable, Serializable]
public class BodyTemplatePrototype : IPrototype, IIndexedPrototype {
private string _id;
private string _name;
private string _centerSlot;
private Dictionary<string, BodyPartType> _slots;
private Dictionary<string, List<string>> _connections;
[ViewVariables]
public string ID => _id;
[ViewVariables]
public string Name => _name;
[ViewVariables]
public string CenterSlot => _centerSlot;
[ViewVariables]
public Dictionary<string, BodyPartType> Slots => _slots;
[ViewVariables]
public Dictionary<string, List<string>> Connections => _connections;
public virtual void LoadFrom(YamlMappingNode mapping){
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _name, "name", string.Empty);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _centerSlot, "centerSlot", string.Empty);
serializer.DataField(ref _slots, "slots", new Dictionary<string, BodyPartType>());
serializer.DataField(ref _connections, "connections", new Dictionary<string, List<string>>());
//Our prototypes don't force the user to define a BodyPart connection twice. E.g. Head: Torso v.s. Torso: Head.
//The user only has to do one. We want it to be that way in the code, though, so this cleans that up.
Dictionary<string, List<string>> cleanedConnections = new Dictionary<string, List<string>>();
foreach (var (targetSlotName, slotType) in _slots)
{
List<string> tempConnections = new List<string>();
foreach (var (slotName, slotConnections) in _connections)
{
if (slotName == targetSlotName){
foreach (string connection in slotConnections) {
if (!tempConnections.Contains(connection))
tempConnections.Add(connection);
}
}
else if (slotConnections.Contains(slotName))
{
tempConnections.Add(slotName);
}
}
if(tempConnections.Count > 0)
cleanedConnections.Add(targetSlotName, tempConnections);
}
_connections = cleanedConnections;
}
}
}

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namespace Content.Shared.BodySystem
{
public enum BodyPartCompatibility { Mechanical, Biological, Universal };
public enum BodyPartType { Other, Torso, Head, Arm, Hand, Leg, Foot };
public enum SurgeryToolType { Incision, Retraction, Cauterization, VesselCompression, Drilling, BoneSawing, Amputation }
}

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using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.BodySystem {
/// <summary>
/// Prototype for the Mechanism class.
/// </summary>
[Prototype("mechanism")]
[NetSerializable, Serializable]
public class MechanismPrototype : IPrototype, IIndexedPrototype {
private string _id;
private string _name;
private string _description;
private string _examineMessage;
private string _spritePath;
private string _rsiPath;
private string _rsiState;
private int _durability;
private int _destroyThreshold;
private int _resistance;
private int _size;
private BodyPartCompatibility _compatibility;
[ViewVariables]
public string ID => _id;
[ViewVariables]
public string Name => _name;
[ViewVariables]
public string Description => _description;
[ViewVariables]
public string ExamineMessage => _examineMessage;
[ViewVariables]
public string RSIPath => _rsiPath;
[ViewVariables]
public string RSIState => _rsiState;
[ViewVariables]
public int Durability => _durability;
[ViewVariables]
public int DestroyThreshold => _destroyThreshold;
[ViewVariables]
public int Resistance => _resistance;
[ViewVariables]
public int Size => _size;
[ViewVariables]
public BodyPartCompatibility Compatibility => _compatibility;
public virtual void LoadFrom(YamlMappingNode mapping){
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _name, "name", string.Empty);
serializer.DataField(ref _description, "description", string.Empty);
serializer.DataField(ref _examineMessage, "examineMessage", string.Empty);
serializer.DataField(ref _rsiPath, "rsiPath", string.Empty);
serializer.DataField(ref _rsiState, "rsiState", string.Empty);
serializer.DataField(ref _durability, "durability", 0);
serializer.DataField(ref _destroyThreshold, "destroyThreshold", 0);
serializer.DataField(ref _resistance, "resistance", 0);
serializer.DataField(ref _size, "size", 2);
serializer.DataField(ref _compatibility, "compatibility", BodyPartCompatibility.Universal);
}
}
}

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using System;
using System.Collections.Generic;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.BodySystem {
public class SharedSurgeryToolComponent : Component {
protected SurgeryToolType _surgeryToolClass;
protected float _baseOperateTime;
public override string Name => "SurgeryTool";
public override uint? NetID => ContentNetIDs.SURGERY;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _surgeryToolClass, "surgeryToolClass", SurgeryToolType.Incision);
serializer.DataField(ref _baseOperateTime, "baseOperateTime", 5);
}
}
[Serializable, NetSerializable]
public class OpenSurgeryUIMessage : ComponentMessage
{
public OpenSurgeryUIMessage()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class CloseSurgeryUIMessage : ComponentMessage
{
public CloseSurgeryUIMessage()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class UpdateSurgeryUIMessage : ComponentMessage
{
public Dictionary<string, string> Targets;
public UpdateSurgeryUIMessage(Dictionary<string, string> targets)
{
Targets = targets;
Directed = true;
}
}
[Serializable, NetSerializable]
public class SelectSurgeryUIMessage : ComponentMessage
{
public string TargetSlot;
public SelectSurgeryUIMessage(string target)
{
TargetSlot = target;
}
}
}