pneumatic cannon fixes (#14705)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-03-25 23:15:46 +00:00
committed by GitHub
parent e898246af1
commit 27e5fe5767
7 changed files with 92 additions and 10 deletions

View File

@@ -238,7 +238,6 @@ public abstract partial class SharedGunSystem : EntitySystem
return;
}
var curTime = Timing.CurTime;
// Need to do this to play the clicking sound for empty automatic weapons
@@ -313,7 +312,7 @@ public abstract partial class SharedGunSystem : EntitySystem
}
// Shoot confirmed - sounds also played here in case it's invalid (e.g. cartridge already spent).
Shoot(gunUid, gun, ev.Ammo, fromCoordinates, toCoordinates.Value, user);
Shoot(gunUid, gun, ev.Ammo, fromCoordinates, toCoordinates.Value, user, throwItems: attemptEv.ThrowItems);
var shotEv = new GunShotEvent(user);
RaiseLocalEvent(gunUid, ref shotEv);
// Projectiles cause impulses especially important in non gravity environments
@@ -331,10 +330,11 @@ public abstract partial class SharedGunSystem : EntitySystem
EntityUid ammo,
EntityCoordinates fromCoordinates,
EntityCoordinates toCoordinates,
EntityUid? user = null)
EntityUid? user = null,
bool throwItems = false)
{
var shootable = EnsureComp<AmmoComponent>(ammo);
Shoot(gunUid, gun, new List<(EntityUid? Entity, IShootable Shootable)>(1) { (ammo, shootable) }, fromCoordinates, toCoordinates, user);
Shoot(gunUid, gun, new List<(EntityUid? Entity, IShootable Shootable)>(1) { (ammo, shootable) }, fromCoordinates, toCoordinates, user, throwItems);
}
public abstract void Shoot(
@@ -343,7 +343,8 @@ public abstract partial class SharedGunSystem : EntitySystem
List<(EntityUid? Entity, IShootable Shootable)> ammo,
EntityCoordinates fromCoordinates,
EntityCoordinates toCoordinates,
EntityUid? user = null);
EntityUid? user = null,
bool throwItems = false);
protected abstract void Popup(string message, EntityUid? uid, EntityUid? user);
@@ -438,8 +439,9 @@ public abstract partial class SharedGunSystem : EntitySystem
/// </remarks>
/// <param name="User">The user that attempted to fire this gun.</param>
/// <param name="Cancelled">Set this to true if the shot should be cancelled.</param>
/// <param name="ThrowItems">Set this to true if the ammo shouldn't actually be fired, just thrown.</param>
[ByRefEvent]
public record struct AttemptShootEvent(EntityUid User, bool Cancelled=false);
public record struct AttemptShootEvent(EntityUid User, bool Cancelled = false, bool ThrowItems = false);
/// <summary>
/// Raised directed on the gun after firing.