diff --git a/Content.Server/Zombies/ZombifyOnDeathSystem.cs b/Content.Server/Zombies/ZombifyOnDeathSystem.cs index 3d9be04755..e5830614a8 100644 --- a/Content.Server/Zombies/ZombifyOnDeathSystem.cs +++ b/Content.Server/Zombies/ZombifyOnDeathSystem.cs @@ -107,6 +107,9 @@ namespace Content.Server.Zombies RemComp(target); RemComp(target); + //funny voice + EnsureComp(target).Accent = "zombie"; + //This is needed for stupid entities that fuck up combat mode component //in an attempt to make an entity not attack. This is the easiest way to do it. RemComp(target);