remove doorslam sound (#25737)
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@@ -96,12 +96,6 @@ public sealed partial class DoorComponent : Component
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[DataField("denySound")]
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public SoundSpecifier? DenySound;
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/// <summary>
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/// Sound to play when a disarmed (hands comp with 0 hands) entity opens the door. What?
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/// </summary>
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[DataField("tryOpenDoorSound")]
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public SoundSpecifier TryOpenDoorSound = new SoundCollectionSpecifier("MetalSlam");
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/// <summary>
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/// Sound to play when door has been emagged or possibly electrically tampered
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/// </summary>
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