ECS airlocks (#13500)
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@@ -1,186 +0,0 @@
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using System.Threading;
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using Content.Server.Power.Components;
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// using Content.Server.WireHacking;
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using Content.Shared.Doors.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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// using static Content.Shared.Wires.SharedWiresComponent;
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// using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
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namespace Content.Server.Doors.Components
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{
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/// <summary>
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/// Companion component to DoorComponent that handles airlock-specific behavior -- wires, requiring power to operate, bolts, and allowing automatic closing.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedAirlockComponent))]
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public sealed class AirlockComponent : SharedAirlockComponent
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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/// <summary>
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/// Sound to play when the bolts on the airlock go up.
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/// </summary>
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[DataField("boltUpSound")]
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public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
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/// <summary>
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/// Sound to play when the bolts on the airlock go down.
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/// </summary>
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[DataField("boltDownSound")]
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public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
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/// <summary>
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/// Duration for which power will be disabled after pulsing either power wire.
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/// </summary>
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[DataField("powerWiresTimeout")]
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public float PowerWiresTimeout = 5.0f;
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/// <summary>
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/// Pry modifier for a powered airlock.
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/// Most anything that can pry powered has a pry speed bonus,
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/// so this default is closer to 6 effectively on e.g. jaws (9 seconds when applied to other default.)
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/// </summary>
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[DataField("poweredPryModifier")]
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public readonly float PoweredPryModifier = 9f;
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/// <summary>
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/// Whether the maintenance panel should be visible even if the airlock is opened.
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/// </summary>
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[DataField("openPanelVisible")]
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public bool OpenPanelVisible = false;
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/// <summary>
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/// Whether the airlock should stay open if the airlock was clicked.
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/// If the airlock was bumped into it will still auto close.
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/// </summary>
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[DataField("keepOpenIfClicked")]
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public bool KeepOpenIfClicked = false;
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private CancellationTokenSource _powerWiresPulsedTimerCancel = new();
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private bool _powerWiresPulsed;
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/// <summary>
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/// True if either power wire was pulsed in the last <see cref="PowerWiresTimeout"/>.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private bool PowerWiresPulsed
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{
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get => _powerWiresPulsed;
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set
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{
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_powerWiresPulsed = value;
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// UpdateWiresStatus();
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// UpdatePowerCutStatus();
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}
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}
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private bool _boltsDown;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool BoltsDown
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{
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get => _boltsDown;
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set
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{
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_boltsDown = value;
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UpdateBoltLightStatus();
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}
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}
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private bool _boltLightsEnabled = true;
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public bool BoltLightsEnabled
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{
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get => _boltLightsEnabled;
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set
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{
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_boltLightsEnabled = value;
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UpdateBoltLightStatus();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool BoltLightsVisible
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{
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get => _boltLightsEnabled && BoltsDown && IsPowered()
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&& _entityManager.TryGetComponent<DoorComponent>(Owner, out var doorComponent) && doorComponent.State == DoorState.Closed;
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set
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{
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_boltLightsEnabled = value;
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UpdateBoltLightStatus();
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}
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}
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/// <summary>
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/// True if the bolt wire is cut, which will force the airlock to always be bolted as long as it has power.
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/// </summary>
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[ViewVariables]
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public bool BoltWireCut;
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/// <summary>
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/// Whether the airlock should auto close. This value is reset every time the airlock closes.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool AutoClose = true;
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/// <summary>
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/// Delay until an open door automatically closes.
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/// </summary>
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[DataField("autoCloseDelay")]
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public TimeSpan AutoCloseDelay = TimeSpan.FromSeconds(5f);
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/// <summary>
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/// Multiplicative modifier for the auto-close delay. Can be modified by hacking the airlock wires. Setting to
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/// zero will disable auto-closing.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float AutoCloseDelayModifier = 1.0f;
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protected override void Initialize()
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{
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base.Initialize();
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if (_entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent) &&
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_entityManager.TryGetComponent<AppearanceComponent>(Owner, out var appearanceComponent))
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{
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appearanceComponent.SetData(DoorVisuals.Powered, receiverComponent.Powered);
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}
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}
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public bool CanChangeState()
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{
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return IsPowered() && !IsBolted();
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}
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public bool IsBolted()
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{
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return _boltsDown;
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}
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public bool IsPowered()
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{
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return !_entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent) || receiverComponent.Powered;
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}
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public void UpdateBoltLightStatus()
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{
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if (_entityManager.TryGetComponent<AppearanceComponent>(Owner, out var appearanceComponent))
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{
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appearanceComponent.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
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}
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}
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public void SetBoltsWithAudio(bool newBolts)
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{
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if (newBolts == BoltsDown)
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{
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return;
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}
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BoltsDown = newBolts;
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SoundSystem.Play(newBolts ? BoltDownSound.GetSound() : BoltUpSound.GetSound(), Filter.Pvs(Owner), Owner);
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}
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}
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}
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