Remove SharedEye (but content) (#19481)
This commit is contained in:
@@ -13,6 +13,7 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly SharedEyeSystem _eye = default!;
|
||||
[Dependency] private readonly SharedMoverController _mover = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
@@ -26,14 +27,14 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
|
||||
SubscribeLocalEvent<EyeComponent, ComponentStartup>(OnEyeStartup);
|
||||
SubscribeLocalEvent<EyeComponent, ComponentShutdown>(OnEyeShutdown);
|
||||
SubscribeLocalEvent<EyeComponent, PlayerAttachedEvent>(OnAttached);
|
||||
SubscribeLocalEvent<EyeAttachedEvent>(OnAttached);
|
||||
|
||||
SubscribeLocalEvent<LerpingEyeComponent, EntParentChangedMessage>(HandleMapChange);
|
||||
SubscribeLocalEvent<LerpingEyeComponent, PlayerDetachedEvent>(OnDetached);
|
||||
|
||||
UpdatesAfter.Add(typeof(TransformSystem));
|
||||
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||
UpdatesBefore.Add(typeof(EyeUpdateSystem));
|
||||
UpdatesBefore.Add(typeof(SharedEyeSystem));
|
||||
UpdatesOutsidePrediction = true;
|
||||
}
|
||||
|
||||
@@ -64,8 +65,8 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
|
||||
if (component.Eye != null)
|
||||
{
|
||||
component.Eye.Rotation = lerpInfo.TargetRotation;
|
||||
component.Eye.Zoom = lerpInfo.TargetZoom;
|
||||
_eye.SetRotation(uid, lerpInfo.TargetRotation, component);
|
||||
_eye.SetZoom(uid, lerpInfo.TargetZoom, component);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,9 +89,9 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
component.LastRotation = GetRotation(uid, args.Transform);
|
||||
}
|
||||
|
||||
private void OnAttached(EntityUid uid, EyeComponent component, PlayerAttachedEvent args)
|
||||
private void OnAttached(ref EyeAttachedEvent ev)
|
||||
{
|
||||
AddEye(uid, component, true);
|
||||
AddEye(ev.Entity, ev.Component, true);
|
||||
}
|
||||
|
||||
private void OnDetached(EntityUid uid, LerpingEyeComponent component, PlayerDetachedEvent args)
|
||||
@@ -182,11 +183,11 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
|
||||
if ((zoomDiff - lerpInfo.TargetZoom).Length() < lerpMinimum)
|
||||
{
|
||||
eye.Zoom = lerpInfo.TargetZoom;
|
||||
_eye.SetZoom(entity, lerpInfo.TargetZoom, eye);
|
||||
}
|
||||
else
|
||||
{
|
||||
eye.Zoom = zoomDiff;
|
||||
_eye.SetZoom(entity, zoomDiff, eye);
|
||||
}
|
||||
|
||||
// Handle Rotation
|
||||
@@ -197,7 +198,7 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
|
||||
if (!NeedsLerp(mover))
|
||||
{
|
||||
eye.Rotation = lerpInfo.TargetRotation;
|
||||
_eye.SetRotation(entity, lerpInfo.TargetRotation, eye);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -205,11 +206,11 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
|
||||
if (Math.Abs(shortest.Theta) < lerpMinimum)
|
||||
{
|
||||
eye.Rotation = lerpInfo.TargetRotation;
|
||||
_eye.SetRotation(entity, lerpInfo.TargetRotation, eye);
|
||||
continue;
|
||||
}
|
||||
|
||||
eye.Rotation = shortest * tickFraction + lerpInfo.LastRotation;
|
||||
_eye.SetRotation(entity, shortest * tickFraction + lerpInfo.LastRotation, eye);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user