Rejuvenate cures all diseases (#7495)

This commit is contained in:
Rane
2022-04-11 06:46:35 -04:00
committed by GitHub
parent 9833d25103
commit 28c615ea09
2 changed files with 19 additions and 3 deletions

View File

@@ -2,6 +2,8 @@ using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Content.Server.Body.Systems; using Content.Server.Body.Systems;
using Content.Server.Disease.Components;
using Content.Server.Disease;
using Content.Server.Nutrition.Components; using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems; using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Administration; using Content.Shared.Administration;
@@ -12,9 +14,7 @@ using Content.Shared.Nutrition.Components;
using Content.Shared.StatusEffect; using Content.Shared.StatusEffect;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands namespace Content.Server.Administration.Commands
{ {
@@ -89,6 +89,11 @@ namespace Content.Server.Administration.Commands
{ {
entMan.RemoveComponent<JitteringComponent>(target); entMan.RemoveComponent<JitteringComponent>(target);
} }
if (entMan.TryGetComponent<DiseaseCarrierComponent>(target, out var carrier))
{
EntitySystem.Get<DiseaseSystem>().CureAllDiseases(target, carrier);
}
} }
} }
} }

View File

@@ -189,6 +189,17 @@ namespace Content.Server.Disease
_popupSystem.PopupEntity(Loc.GetString("disease-cured"), carrier.Owner, Filter.Entities(carrier.Owner)); _popupSystem.PopupEntity(Loc.GetString("disease-cured"), carrier.Owner, Filter.Entities(carrier.Owner));
} }
public void CureAllDiseases(EntityUid uid, DiseaseCarrierComponent? carrier = null)
{
if (!Resolve(uid, ref carrier))
return;
foreach (var disease in carrier.Diseases)
{
CureDisease(carrier, disease);
}
}
/// <summary> /// <summary>
/// Called when someone interacts with a diseased person with an empty hand /// Called when someone interacts with a diseased person with an empty hand
/// to check if they get infected /// to check if they get infected