- fix: Gulagged objective fix. (#130)
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@@ -307,6 +307,9 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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if (entity == default)
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continue;
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if (_gulag.IsUserGulaged(actor.PlayerSession.UserId, out _))
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continue;
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if (exclude?.Contains(actor.PlayerSession) is true)
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{
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continue;
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