Breakable light (#3237)
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@@ -0,0 +1,30 @@
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#nullable enable
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
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{
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/// <summary>
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/// Drop all items from all containers
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/// </summary>
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public class EmptyAllContainersBehaviour : IThresholdBehavior
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) { }
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public void Execute(IEntity owner, DestructibleSystem system)
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{
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if (owner.Deleted || !owner.TryGetComponent<ContainerManagerComponent>(out var containerManager))
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return;
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foreach (var container in containerManager.GetAllContainers())
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{
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container.EmptyContainer(true, owner.Transform.Coordinates);
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}
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}
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}
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}
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@@ -120,12 +120,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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void ILand.Land(LandEventArgs eventArgs)
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("GlassBreak");
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var file = _random.Pick(soundCollection.PickFiles);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
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PlayBreakSound();
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State = LightBulbState.Broken;
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}
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@@ -133,5 +128,13 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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{
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State = LightBulbState.Broken;
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}
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public void PlayBreakSound()
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("GlassBreak");
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var file = _random.Pick(soundCollection.PickFiles);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
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}
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}
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}
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@@ -221,9 +221,25 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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case PowerChangedMessage:
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UpdateLight();
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break;
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case DamageChangedMessage msg:
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TryDestroyBulb(msg);
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break;
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}
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}
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private void TryDestroyBulb(DamageChangedMessage msg)
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{
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if (!msg.TookDamage)
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return;
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if (LightBulb == null || LightBulb.State == LightBulbState.Broken)
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return;
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LightBulb.State = LightBulbState.Broken;
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LightBulb.PlayBreakSound();
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UpdateLight();
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}
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void IMapInit.MapInit()
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{
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if (_hasLampOnSpawn)
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