Cleanup integration tests prototype usage, naming and unused variables (#3114)
* Fix naming of prototypes variable in tests * Remove unused variables in tests * Remove unused variables in tests * Replace content entities with test entities * Fix airlock and lung test
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@@ -17,7 +17,7 @@ namespace Content.IntegrationTests.Tests.Body
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[TestOf(typeof(BodyComponent))]
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public class LegTest : ContentIntegrationTest
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{
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private const string PROTOTYPES = @"
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private const string Prototypes = @"
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- type: entity
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name: HumanBodyAndAppearanceDummy
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id: HumanBodyAndAppearanceDummy
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@@ -32,7 +32,7 @@ namespace Content.IntegrationTests.Tests.Body
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[Test]
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public async Task RemoveLegsFallTest()
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{
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var options = new ServerContentIntegrationOption{ExtraPrototypes = PROTOTYPES};
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var options = new ServerContentIntegrationOption{ExtraPrototypes = Prototypes};
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var server = StartServerDummyTicker(options);
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AppearanceComponent appearance = null;
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@@ -8,7 +8,6 @@ using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -23,7 +22,7 @@ namespace Content.IntegrationTests.Tests.Body
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[TestOf(typeof(LungBehavior))]
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public class LungTest : ContentIntegrationTest
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{
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private const string PROTOTYPES = @"
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private const string Prototypes = @"
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- type: entity
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name: HumanBodyAndBloodstreamDummy
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id: HumanBodyAndBloodstreamDummy
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@@ -52,7 +51,7 @@ namespace Content.IntegrationTests.Tests.Body
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[Test]
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public async Task AirConsistencyTest()
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{
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var options = new ServerContentIntegrationOption{ExtraPrototypes = PROTOTYPES};
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var options = new ServerContentIntegrationOption{ExtraPrototypes = Prototypes};
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var server = StartServerDummyTicker(options);
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server.Assert(() =>
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@@ -139,7 +138,9 @@ namespace Content.IntegrationTests.Tests.Body
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[Test]
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public async Task NoSuffocationTest()
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{
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var server = StartServerDummyTicker();
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var options = new ServerContentIntegrationOption{ExtraPrototypes = Prototypes};
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var server = StartServerDummyTicker(options);
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await server.WaitIdleAsync();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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@@ -165,7 +166,7 @@ namespace Content.IntegrationTests.Tests.Body
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{
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var center = new Vector2(0.5f, -1.5f);
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var coordinates = new EntityCoordinates(grid.GridEntityId, center);
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human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
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human = entityManager.SpawnEntity("HumanBodyAndBloodstreamDummy", coordinates);
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Assert.True(human.TryGetComponent(out IBody body));
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Assert.True(body.HasMechanismBehavior<LungBehavior>());
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@@ -3,7 +3,6 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using NUnit.Framework;
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@@ -103,7 +102,7 @@ namespace Content.IntegrationTests.Tests.Body
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}
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}
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private const string PROTOTYPES = @"
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private const string Prototypes = @"
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- type: entity
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name: HumanBodyDummy
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id: HumanBodyDummy
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@@ -117,7 +116,7 @@ namespace Content.IntegrationTests.Tests.Body
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[Test]
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public async Task EventsTest()
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{
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var options = new ServerContentIntegrationOption {ExtraPrototypes = PROTOTYPES};
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var options = new ServerContentIntegrationOption {ExtraPrototypes = Prototypes};
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var server = StartServerDummyTicker(options);
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await server.WaitAssertion(() =>
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