пара фиксов
This commit is contained in:
@@ -39,7 +39,7 @@ public sealed class VoiceMaskBoundUserInterface : BoundUserInterface
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return;
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return;
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}
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}
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_window.UpdateState(cast.Name, cast.Verb);
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_window.UpdateState(cast.Name, cast.Voice, cast.Verb);
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}
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}
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protected override void Dispose(bool disposing)
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protected override void Dispose(bool disposing)
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@@ -122,8 +122,7 @@ namespace Content.Server.Administration.Managers
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else
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else
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{
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{
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_chat.DispatchServerMessage(session, Loc.GetString("admin-manager-stealthed-message"));
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_chat.DispatchServerMessage(session, Loc.GetString("admin-manager-stealthed-message"));
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_chat.SendAdminAnnouncement(Loc.GetString("admin-manager-self-re-admin-message",
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_chat.SendAdminAnnouncement(Loc.GetString("admin-manager-self-re-admin-message", ("newAdminName", session.Name)));
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("newAdminName", session.Name)), flagWhitelist: AdminFlags.Stealth);
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}
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}
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SendPermsChangedEvent(session);
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SendPermsChangedEvent(session);
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@@ -75,7 +75,6 @@ namespace Content.Server.Bed.Sleep
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}
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}
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emitSound.MinInterval = sleepSound.Interval;
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emitSound.MinInterval = sleepSound.Interval;
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emitSound.MaxInterval = sleepSound.MaxInterval;
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emitSound.MaxInterval = sleepSound.MaxInterval;
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emitSound.PopUp = sleepSound.PopUp;
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}
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}
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return;
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return;
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@@ -111,7 +111,7 @@ public sealed class RespiratorSystem : EntitySystem
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if (TryComp(uid, out VoidAdaptationComponent? voidAdaptation))
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if (TryComp(uid, out VoidAdaptationComponent? voidAdaptation))
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{
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{
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voidAdaptation.ChemMultiplier = 0.75f;
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voidAdaptation.ChemMultiplier = 0.75f;
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StopSuffocation(uid, respirator);
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StopSuffocation((uid, respirator));
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respirator.SuffocationCycles = 0;
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respirator.SuffocationCycles = 0;
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continue;
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continue;
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}
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}
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@@ -28,7 +28,7 @@ namespace Content.Server.Chat.Managers
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bool TrySendNewMessage(ICommonSession session, string newMessage, bool checkLength = false);
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bool TrySendNewMessage(ICommonSession session, string newMessage, bool checkLength = false);
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// WD-EDIT
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// WD-EDIT
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void SendAdminAnnouncement(string message, AdminFlags? flagBlacklist = null, AdminFlags? flagWhitelist = null);
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void SendAdminAnnouncement(string message);
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void SendAdminAlert(string message);
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void SendAdminAlert(string message);
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void SendAdminAlert(EntityUid player, string message);
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void SendAdminAlert(EntityUid player, string message);
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@@ -1,39 +1,26 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chat.Systems;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Station.Components;
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using Content.Server.Station.Components;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.Server._White.AspectsSystem.Base
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namespace Content.Server._White.AspectsSystem.Base;
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/// <summary>
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/// Base class for aspect systems.
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/// </summary>
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/// <typeparam name="T">The type of component to which the system is applied.</typeparam>
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public abstract class AspectSystem<T> : GameRuleSystem<T> where T : Component
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{
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{
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/// <summary>
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/// Base class for aspect systems.
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/// </summary>
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/// <typeparam name="T">The type of component to which the system is applied.</typeparam>
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public abstract class AspectSystem<T> : GameRuleSystem<T> where T : Component
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{
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[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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protected ISawmill Sawmill = default!;
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protected ISawmill Sawmill = default!;
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@@ -136,42 +123,6 @@ namespace Content.Server._White.AspectsSystem.Base
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GameTicker.EndGameRule(uid, component);
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GameTicker.EndGameRule(uid, component);
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}
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}
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protected bool TryGetRandomStation(
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[NotNullWhen(true)] out EntityUid? station,
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Func<EntityUid, bool>? filter = null)
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{
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var stations = new ValueList<EntityUid>();
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if (filter == null)
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{
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var stationCount = Count<StationEventEligibleComponent>();
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if (stationCount > 0)
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{
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stations.EnsureCapacity(stationCount);
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}
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}
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filter ??= _ => true;
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var query = AllEntityQuery<StationEventEligibleComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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if (!filter(uid))
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continue;
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stations.Add(uid);
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}
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if (stations.Count == 0)
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{
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station = null;
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return false;
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}
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station = stations[_robustRandom.Next(stations.Count)];
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return true;
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}
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protected bool TryGetStationGrids(
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protected bool TryGetStationGrids(
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[NotNullWhen(true)] out EntityUid? targetStation,
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[NotNullWhen(true)] out EntityUid? targetStation,
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[NotNullWhen(true)] out HashSet<EntityUid>? grids)
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[NotNullWhen(true)] out HashSet<EntityUid>? grids)
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@@ -188,75 +139,5 @@ namespace Content.Server._White.AspectsSystem.Base
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return grids.Count > 0;
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return grids.Count > 0;
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}
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}
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protected bool TryFindRandomTile(
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out Vector2i tile,
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[NotNullWhen(true)] out EntityUid? targetStation,
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out EntityUid targetGrid,
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out EntityCoordinates targetCoords)
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{
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tile = default;
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targetCoords = EntityCoordinates.Invalid;
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if (!TryGetStationGrids(out targetStation, out var possibleTargets))
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{
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targetGrid = EntityUid.Invalid;
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return false;
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}
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targetGrid = _robustRandom.Pick(possibleTargets);
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foreach (var target in possibleTargets.Where(HasComp<BecomesStationComponent>))
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{
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targetGrid = target;
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break;
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}
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if (!TryComp<MapGridComponent>(targetGrid, out var gridComp))
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return false;
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var found = false;
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var gridBounds = gridComp.LocalAABB.Scale(0.6f);
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for (var i = 0; i < 10; i++)
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{
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var randomX = _robustRandom.Next((int) gridBounds.Left, (int) gridBounds.Right);
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var randomY = _robustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
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tile = new Vector2i(randomX, randomY);
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if (_atmosphere.IsTileSpace(targetGrid, Transform(targetGrid).MapUid, tile,
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mapGridComp: gridComp)
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|| _atmosphere.IsTileAirBlocked(targetGrid, tile, mapGridComp: gridComp))
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{
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continue;
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}
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var physQuery = GetEntityQuery<PhysicsComponent>();
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var valid = true;
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foreach (var ent in gridComp.GetAnchoredEntities(tile))
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{
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if (!physQuery.TryGetComponent(ent, out var body))
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continue;
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if (body.BodyType != BodyType.Static ||
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!body.Hard ||
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(body.CollisionLayer & (int) CollisionGroup.Impassable) == 0)
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continue;
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valid = false;
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break;
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}
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if (!valid)
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continue;
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found = true;
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targetCoords = gridComp.GridTileToLocal(tile);
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break;
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}
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return found;
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}
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#endregion
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#endregion
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}
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}
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}
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@@ -190,8 +190,8 @@ public sealed class TorchCultistsProviderSystem : EntitySystem
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var ownerTransform = Transform(args.User);
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var ownerTransform = Transform(args.User);
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if (_station.GetStationInMap(ownerTransform.MapID) is not { } station ||
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if (_station.GetStationInMap(ownerTransform.MapID) is not { } station ||
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!TryComp<StationDataComponent>(station, out var data) ||
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!TryComp<StationDataComponent>(station, out var stationData) ||
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_station.GetLargestGrid(data) is not { } grid)
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_station.GetLargestGrid(stationData) is not { } grid)
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{
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{
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if (ownerTransform.GridUid == null)
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if (ownerTransform.GridUid == null)
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return;
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return;
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@@ -199,13 +199,13 @@ public sealed class TorchCultistsProviderSystem : EntitySystem
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grid = ownerTransform.GridUid.Value;
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grid = ownerTransform.GridUid.Value;
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}
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}
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if (!TryComp<MapGridComponent>(grid, out var gridComp))
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if (!TryComp<MapGridComponent>(grid, out var mapGrid))
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{
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{
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return;
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return;
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}
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}
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var gridTransform = Transform(grid);
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var gridTransform = Transform(grid);
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var gridBounds = gridComp.LocalAABB.Scale(0.7f); // чтобы не заспавнить на самом краю станции
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var gridBounds = mapGrid.LocalAABB.Scale(0.7f); // чтобы не заспавнить на самом краю станции
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var targetCoords = gridTransform.Coordinates;
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var targetCoords = gridTransform.Coordinates;
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@@ -217,8 +217,8 @@ public sealed class TorchCultistsProviderSystem : EntitySystem
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var tile = new Vector2i(randomX, randomY);
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var tile = new Vector2i(randomX, randomY);
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// no air-blocked areas.
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// no air-blocked areas.
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if (_atmosphere.IsTileSpace(grid, gridTransform.MapUid, tile, mapGridComp: gridComp) ||
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if (_atmosphere.IsTileSpace(grid, gridTransform.MapUid, tile) ||
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_atmosphere.IsTileAirBlocked(grid, tile, mapGridComp: gridComp))
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_atmosphere.IsTileAirBlocked(grid, tile, mapGridComp: mapGrid))
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{
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{
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continue;
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continue;
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}
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}
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@@ -226,7 +226,7 @@ public sealed class TorchCultistsProviderSystem : EntitySystem
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// don't spawn inside of solid objects
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// don't spawn inside of solid objects
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var physQuery = GetEntityQuery<PhysicsComponent>();
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var physQuery = GetEntityQuery<PhysicsComponent>();
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var valid = true;
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var valid = true;
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foreach (var ent in _map.GetAnchoredEntities(grid, gridComp, tile))
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foreach (var ent in _map.GetAnchoredEntities(grid, mapGrid, tile))
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{
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{
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if (!physQuery.TryGetComponent(ent, out var body))
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if (!physQuery.TryGetComponent(ent, out var body))
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continue;
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continue;
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@@ -243,7 +243,7 @@ public sealed class TorchCultistsProviderSystem : EntitySystem
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if (!valid)
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if (!valid)
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continue;
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continue;
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targetCoords = _map.GridTileToLocal(grid, gridComp, tile);
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targetCoords = _map.GridTileToLocal(grid, mapGrid, tile);
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break;
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break;
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}
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}
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@@ -321,9 +321,10 @@ namespace Content.Server._White.Supermatter.Systems
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//if there are space tiles next to SM
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//if there are space tiles next to SM
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//TODO: change moles out for checking if adjacent tiles exist
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//TODO: change moles out for checking if adjacent tiles exist
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foreach (var ind in _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, indices))
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var query = _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, indices);
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while(query.MoveNext(out var mix))
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{
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{
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if (ind.TotalMoles != 0)
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if (mix.TotalMoles != 0)
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continue;
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continue;
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var integrity = GetIntegrity(sMcomponent.Damage, sMcomponent.ExplosionPoint);
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var integrity = GetIntegrity(sMcomponent.Damage, sMcomponent.ExplosionPoint);
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Block a user