Fix suspicion round end timer, actually show it.
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@@ -2,6 +2,7 @@
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using System.Threading;
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using Content.Server.GameObjects.Components.Suspicion;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.GameMode;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles.Suspicion;
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@@ -14,6 +15,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -31,9 +33,10 @@ namespace Content.Server.GameTicking.GameRules
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly CancellationTokenSource _checkTimerCancel = new();
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private CancellationTokenSource _maxTimerCancel = new();
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private TimeSpan _endTime;
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public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromSeconds(CCVars.SuspicionMaxTimeSeconds.DefaultValue);
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public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
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@@ -42,63 +45,37 @@ namespace Content.Server.GameTicking.GameRules
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{
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RoundMaxTime = TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.SuspicionMaxTimeSeconds));
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_endTime = _timing.CurTime + RoundMaxTime;
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_chatManager.DispatchServerAnnouncement(Loc.GetString("There are traitors on the station! Find them, and kill them!"));
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bool Predicate(IPlayerSession session) => session.ContentData()?.Mind?.HasRole<SuspicionTraitorRole>() ?? false;
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EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Misc/tatoralert.ogg", AudioParams.Default, Predicate);
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EntitySystem.Get<SuspicionEndTimerSystem>().EndTime = _endTime;
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EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.AllowAllNoExternal;
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Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token);
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_gameTicker.OnRunLevelChanged += RunLevelChanged;
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}
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public override void Removed()
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{
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base.Removed();
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_gameTicker.OnRunLevelChanged -= RunLevelChanged;
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EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.Id;
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EntitySystem.Get<SuspicionEndTimerSystem>().EndTime = null;
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_checkTimerCancel.Cancel();
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}
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public void RestartTimer()
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{
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_maxTimerCancel.Cancel();
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_maxTimerCancel = new CancellationTokenSource();
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Timer.Spawn(RoundMaxTime, TimerFired, _maxTimerCancel.Token);
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}
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public void StopTimer()
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{
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_maxTimerCancel.Cancel();
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}
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private void TimerFired()
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private void Timeout()
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
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EndRound(Victory.Innocents);
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}
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private void RunLevelChanged(GameRunLevelChangedEventArgs args)
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{
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switch (args.NewRunLevel)
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{
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case GameRunLevel.InRound:
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RestartTimer();
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break;
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case GameRunLevel.PreRoundLobby:
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case GameRunLevel.PostRound:
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StopTimer();
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break;
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}
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}
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private void CheckWinConditions()
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{
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if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
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@@ -145,6 +122,11 @@ namespace Content.Server.GameTicking.GameRules
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_chatManager.DispatchServerAnnouncement(Loc.GetString("The innocents are dead! The traitors win."));
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EndRound(Victory.Traitors);
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}
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else if (_timing.CurTime > _endTime)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
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EndRound(Victory.Innocents);
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}
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}
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private enum Victory
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