Fix suspicion round end timer, actually show it.
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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public static class SuspicionMessages
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{
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[Serializable, NetSerializable]
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public sealed class SetSuspicionEndTimerMessage : EntitySystemMessage
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{
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public TimeSpan? EndTime;
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}
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}
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}
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