Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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39
Content.Server/Guardian/GuardianComponent.cs
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39
Content.Server/Guardian/GuardianComponent.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Guardian
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{
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/// <summary>
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/// Given to guardians to monitor their link with the host
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/// </summary>
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[RegisterComponent]
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[ComponentProtoName("Guardian")]
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public class GuardianComponent : Component
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{
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/// <summary>
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/// The guardian host entity
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/// </summary>
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public EntityUid Host;
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/// <summary>
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/// Percentage of damage reflected from the guardian to the host
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/// </summary>
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[ViewVariables]
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[DataField("damageShare")]
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public float DamageShare { get; set; } = 0.85f;
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/// <summary>
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/// Maximum distance the guardian can travel before it's forced to recall, use YAML to set
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/// </summary>
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[ViewVariables]
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[DataField("distanceAllowed")]
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public float DistanceAllowed { get; set; } = 5f;
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/// <summary>
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/// If the guardian is currently manifested
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/// </summary>
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public bool GuardianLoose = false;
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}
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}
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