Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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Content.Server/Guardian/GuardianCreatorComponent.cs
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39
Content.Server/Guardian/GuardianCreatorComponent.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Guardian
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{
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/// <summary>
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/// Creates a GuardianComponent attached to the user's GuardianHost.
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/// </summary>
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[RegisterComponent]
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[ComponentProtoName("GuardianCreator")]
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public sealed class GuardianCreatorComponent : Component
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{
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/// <summary>
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/// Counts as spent upon exhausting the injection
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/// </summary>
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/// <remarks>
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/// We don't mark as deleted as examine depends on this.
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/// </remarks>
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public bool Used = false;
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/// <summary>
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/// The prototype of the guardian entity which will be created
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/// </summary>
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[ViewVariables]
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[DataField("guardianProto", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>), required: true)]
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public string GuardianProto { get; set; } = default!;
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/// <summary>
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/// How long it takes to inject someone.
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/// </summary>
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[DataField("delay")]
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public float InjectionDelay = 5f;
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public bool Injecting = false;
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}
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}
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