Launcher packaged.
This commit is contained in:
5
BuildFiles/Linux/SS14.Launcher
Executable file
5
BuildFiles/Linux/SS14.Launcher
Executable file
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#!/bin/bash
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cd "$(dirname "$0")"
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exec mono bin/SS14.Launcher.exe
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleName</key>
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<string>SS14L</string>
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<key>CFBundleDisplayName</key>
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<string>Space Station 14 Launcher</string>
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<key>CFBundleExecutable</key>
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<string>SS14</string>
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<!--
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Just a note about this icon.
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MacOS seems REALLY iffy about this and even when the file is correct,
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it can take forever before it decides to actually update it and display it.
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TL;DR Apple is stupid.
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-->
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<key>CFBundleIconFile</key>
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<string>ss14</string>
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</dict>
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</plist>
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8
BuildFiles/Mac/Space Station 14 Launcher.app/Contents/MacOS/SS14
Executable file
8
BuildFiles/Mac/Space Station 14 Launcher.app/Contents/MacOS/SS14
Executable file
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#!/bin/sh
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# cd to file containing script or something?
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BASEDIR=$(dirname "$0")
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echo "$BASEDIR"
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cd "$BASEDIR"
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exec /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono ../Resources/SS14.Launcher.exe
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Binary file not shown.
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call Godot\godot.windows.tools.64.mono.exe --path SS14.Client.Godot
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1
BuildFiles/Windows/run_me.bat
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1
BuildFiles/Windows/run_me.bat
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call bin/SS14.Launcher.exe
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