Launcher packaged.

This commit is contained in:
Pieter-Jan Briers
2019-07-30 01:08:36 +02:00
parent e00a737285
commit 29b00fc633
7 changed files with 85 additions and 12 deletions

5
BuildFiles/Linux/SS14.Launcher Executable file
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#!/bin/bash
cd "$(dirname "$0")"
exec mono bin/SS14.Launcher.exe

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>SS14L</string>
<key>CFBundleDisplayName</key>
<string>Space Station 14 Launcher</string>
<key>CFBundleExecutable</key>
<string>SS14</string>
<!--
Just a note about this icon.
MacOS seems REALLY iffy about this and even when the file is correct,
it can take forever before it decides to actually update it and display it.
TL;DR Apple is stupid.
-->
<key>CFBundleIconFile</key>
<string>ss14</string>
</dict>
</plist>

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#!/bin/sh
# cd to file containing script or something?
BASEDIR=$(dirname "$0")
echo "$BASEDIR"
cd "$BASEDIR"
exec /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono ../Resources/SS14.Launcher.exe

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call Godot\godot.windows.tools.64.mono.exe --path SS14.Client.Godot

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call bin/SS14.Launcher.exe