Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -84,7 +84,7 @@ namespace Content.Client.Actions
return new((in PointerInputCmdHandler.PointerInputCmdArgs args) =>
{
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
if (playerEntity == default ||
!EntityManager.TryGetComponent<ClientActionsComponent?>(playerEntity.Value, out var actionsComponent)) return false;
actionsComponent.HandleHotbarKeybind(slot, args);
@@ -98,7 +98,7 @@ namespace Content.Client.Actions
return new((in PointerInputCmdHandler.PointerInputCmdArgs args) =>
{
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
if (playerEntity == default ||
!EntityManager.TryGetComponent<ClientActionsComponent?>(playerEntity.Value, out var actionsComponent)) return false;
actionsComponent.HandleChangeHotbarKeybind(hotbar, args);
@@ -110,7 +110,7 @@ namespace Content.Client.Actions
private bool TargetingOnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
if (playerEntity == default ||
!EntityManager.TryGetComponent<ClientActionsComponent?>(playerEntity.Value, out var actionsComponent)) return false;
return actionsComponent.TargetingOnUse(args);
@@ -119,7 +119,7 @@ namespace Content.Client.Actions
private void ToggleActionsMenu()
{
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
if (playerEntity == default ||
!EntityManager.TryGetComponent<ClientActionsComponent?>(playerEntity.Value, out var actionsComponent)) return;
actionsComponent.ToggleActionsMenu();

View File

@@ -1,7 +1,5 @@
using Content.Client.Actions.Assignments;
using Content.Client.Actions.UI;
using Content.Client.Hands;
using Content.Client.Inventory;
using Content.Client.Items.Managers;
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Prototypes;
@@ -226,7 +224,7 @@ namespace Content.Client.Actions
/// Highlights the item slot (inventory or hand) that contains this item
/// </summary>
/// <param name="item"></param>
public void HighlightItemSlot(IEntity item)
public void HighlightItemSlot(EntityUid item)
{
StopHighlightingItemSlots();
@@ -236,7 +234,7 @@ namespace Content.Client.Actions
/// <summary>
/// Stops highlighting any item slots we are currently highlighting.
/// </summary>
/// </summary>H
public void StopHighlightingItemSlots()
{
if (_highlightedEntity == default)

View File

@@ -62,7 +62,7 @@ namespace Content.Client.Actions.UI
/// Item the action is provided by, only valid if Action is an ItemActionPrototype. May be null
/// if the item action is not yet tied to an item.
/// </summary>
public IEntity? Item { get; private set; }
public EntityUid Item { get; private set; }
/// <summary>
/// Whether the action in this slot should be shown as toggled on. Separate from Depressed.
@@ -231,7 +231,7 @@ namespace Content.Client.Actions.UI
{
ActionPrototype actionPrototype => new ActionAttempt(actionPrototype),
ItemActionPrototype itemActionPrototype =>
(Item != null && IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(Item, out var itemActions)) ?
(Item != default && IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(Item, out var itemActions)) ?
new ItemActionAttempt(itemActionPrototype, Item, itemActions) : null,
_ => null
};
@@ -245,7 +245,7 @@ namespace Content.Client.Actions.UI
_beingHovered = true;
DrawModeChanged();
if (Action is not ItemActionPrototype) return;
if (Item == null) return;
if (Item == default) return;
_actionsComponent.HighlightItemSlot(Item);
}
@@ -376,7 +376,7 @@ namespace Content.Client.Actions.UI
if (Action != null && Action == action) return;
Action = action;
Item = null;
Item = default;
_depressed = false;
ToggledOn = false;
ActionEnabled = actionEnabled;
@@ -395,10 +395,10 @@ namespace Content.Client.Actions.UI
public void Assign(ItemActionPrototype action)
{
// already assigned
if (Action != null && Action == action && Item == null) return;
if (Action != null && Action == action && Item == default) return;
Action = action;
Item = null;
Item = default;
_depressed = false;
ToggledOn = false;
ActionEnabled = false;
@@ -415,7 +415,7 @@ namespace Content.Client.Actions.UI
/// <param name="action">action to assign</param>
/// <param name="item">item the action is provided by</param>
/// <param name="actionEnabled">whether action should initially appear enable or disabled</param>
public void Assign(ItemActionPrototype action, IEntity item, bool actionEnabled)
public void Assign(ItemActionPrototype action, EntityUid item, bool actionEnabled)
{
// already assigned
if (Action != null && Action == action && Item == item) return;
@@ -439,7 +439,7 @@ namespace Content.Client.Actions.UI
{
if (!HasAssignment) return;
Action = null;
Item = null;
Item = default;
ToggledOn = false;
_depressed = false;
Cooldown = null;
@@ -502,7 +502,7 @@ namespace Content.Client.Actions.UI
SetActionIcon(Action.Icon.Frame0());
}
if (Item != null)
if (Item != default)
{
SetItemIcon(IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(Item, out var spriteComponent) ? spriteComponent : null);
}

View File

@@ -378,10 +378,10 @@ namespace Content.Client.Actions.UI
private void UpdateActionSlot(EntityUid item, ItemActionType itemActionType, ActionSlot actionSlot,
ActionAssignment? assignedActionType)
{
if (!_entityManager.TryGetEntity(item, out var itemEntity)) return;
if (!_entityManager.EntityExists(item)) return;
if (_actionManager.TryGet(itemActionType, out var action))
{
actionSlot.Assign(action, itemEntity, true);
actionSlot.Assign(action, item, true);
}
else
{
@@ -420,7 +420,7 @@ namespace Content.Client.Actions.UI
// if we are targeting with an action now on cooldown, stop targeting if we should
if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action &&
SelectingTargetFor.Item == itemEntity &&
SelectingTargetFor.Item == item &&
actionState.IsOnCooldown(_gameTiming) && action.DeselectOnCooldown)
{
StopTargeting();