Fix 3000 errors
This commit is contained in:
@@ -195,7 +195,7 @@ namespace Content.Client.Damage
|
||||
public readonly string? Color;
|
||||
}
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
public override void InitializeEntity(EntityUid entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
|
||||
@@ -207,7 +207,7 @@ namespace Content.Client.Damage
|
||||
InitializeVisualizer(entity, damageData);
|
||||
}
|
||||
|
||||
private void VerifyVisualizerSetup(IEntity entity, DamageVisualizerDataComponent damageData)
|
||||
private void VerifyVisualizerSetup(EntityUid entity, DamageVisualizerDataComponent damageData)
|
||||
{
|
||||
if (_thresholds.Count < 1)
|
||||
{
|
||||
@@ -289,7 +289,7 @@ namespace Content.Client.Damage
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeVisualizer(IEntity entity, DamageVisualizerDataComponent damageData)
|
||||
private void InitializeVisualizer(EntityUid entity, DamageVisualizerDataComponent damageData)
|
||||
{
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SpriteComponent? spriteComponent)
|
||||
|| !IoCManager.Resolve<IEntityManager>().TryGetComponent<DamageableComponent?>(entity, out var damageComponent)
|
||||
@@ -504,7 +504,8 @@ namespace Content.Client.Damage
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
if (!component.Owner.TryGetComponent<DamageVisualizerDataComponent>(out var damageData))
|
||||
var entities = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entities.TryGetComponent(component.Owner, out DamageVisualizerDataComponent damageData))
|
||||
return;
|
||||
|
||||
if (!damageData.Valid)
|
||||
@@ -525,8 +526,9 @@ namespace Content.Client.Damage
|
||||
|
||||
private void HandleDamage(AppearanceComponent component, DamageVisualizerDataComponent damageData)
|
||||
{
|
||||
if (!component.Owner.TryGetComponent<SpriteComponent>(out var spriteComponent)
|
||||
|| !component.Owner.TryGetComponent<DamageableComponent>(out var damageComponent))
|
||||
var entities = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entities.TryGetComponent(component.Owner, out SpriteComponent spriteComponent)
|
||||
|| !entities.TryGetComponent(component.Owner, out DamageableComponent damageComponent))
|
||||
return;
|
||||
|
||||
if (_targetLayers != null && _damageOverlayGroups != null)
|
||||
|
||||
Reference in New Issue
Block a user