Fix 3000 errors
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@@ -43,7 +43,7 @@ namespace Content.Client.Singularity
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var viewportWB = _eyeManager.GetWorldViewport();
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// Has to be correctly handled because of the way intensity/falloff transform works so just do it.
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_shader?.SetParameter("renderScale", args.Viewport.RenderScale);
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foreach (SingularityShaderInstance instance in _singularities.Values)
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foreach (var instance in _singularities.Values)
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{
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// To be clear, this needs to use "inside-viewport" pixels.
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// In other words, specifically NOT IViewportControl.WorldToScreen (which uses outer coordinates).
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@@ -80,29 +80,29 @@ namespace Content.Client.Singularity
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if (!_singularities.Keys.Contains(singuloEntity) && SinguloQualifies(singuloEntity, currentEyeLoc))
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{
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_singularities.Add(singuloEntity, new SingularityShaderInstance(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapPosition.Position, distortion.Intensity, distortion.Falloff));
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_singularities.Add(singuloEntity, new SingularityShaderInstance(_entityManager.GetComponent<TransformComponent>(singuloEntity).MapPosition.Position, distortion.Intensity, distortion.Falloff));
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}
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}
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var activeShaderIds = _singularities.Keys;
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foreach (var activeSinguloUid in activeShaderIds) //Remove all singulos that are added and no longer qualify
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foreach (var activeSingulo in activeShaderIds) //Remove all singulos that are added and no longer qualify
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{
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if (_entityManager.TryGetEntity(activeSinguloUid, out var singuloEntity))
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if (_entityManager.EntityExists(activeSingulo))
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{
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if (!SinguloQualifies(singuloEntity, currentEyeLoc))
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if (!SinguloQualifies(activeSingulo, currentEyeLoc))
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{
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_singularities.Remove(activeSinguloUid);
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_singularities.Remove(activeSingulo);
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}
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else
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SingularityDistortionComponent?>(singuloEntity, out var distortion))
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if (!_entityManager.TryGetComponent<SingularityDistortionComponent?>(activeSingulo, out var distortion))
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{
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_singularities.Remove(activeSinguloUid);
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_singularities.Remove(activeSingulo);
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}
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else
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{
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var shaderInstance = _singularities[activeSinguloUid];
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shaderInstance.CurrentMapCoords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapPosition.Position;
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var shaderInstance = _singularities[activeSingulo];
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shaderInstance.CurrentMapCoords = _entityManager.GetComponent<TransformComponent>(activeSingulo).MapPosition.Position;
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shaderInstance.Intensity = distortion.Intensity;
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shaderInstance.Falloff = distortion.Falloff;
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}
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@@ -111,15 +111,15 @@ namespace Content.Client.Singularity
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}
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else
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{
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_singularities.Remove(activeSinguloUid);
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_singularities.Remove(activeSingulo);
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}
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}
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}
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private bool SinguloQualifies(IEntity singuloEntity, MapCoordinates currentEyeLoc)
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private bool SinguloQualifies(EntityUid singuloEntity, MapCoordinates currentEyeLoc)
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{
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return IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).MapID == currentEyeLoc.MapId && IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(singuloEntity).ParentUid, currentEyeLoc), MaxDist);
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return _entityManager.GetComponent<TransformComponent>(singuloEntity).MapID == currentEyeLoc.MapId && _entityManager.GetComponent<TransformComponent>(singuloEntity).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, _entityManager.GetComponent<TransformComponent>(singuloEntity).ParentUid, currentEyeLoc), MaxDist);
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}
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private sealed class SingularityShaderInstance
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@@ -4,6 +4,7 @@ using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Singularity.Visualizers
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{
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@@ -17,7 +18,8 @@ namespace Content.Client.Singularity.Visualizers
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
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{
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return;
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}
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@@ -44,7 +44,7 @@ namespace Content.Client.Singularity.Visualizers
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}
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}
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public override void InitializeEntity(IEntity entity)
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public override void InitializeEntity(EntityUid entity)
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{
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity))
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{
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@@ -56,8 +56,9 @@ namespace Content.Client.Singularity.Visualizers
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
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if (!component.Owner.TryGetComponent<AnimationPlayerComponent>(out var animPlayer)) return;
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent sprite)) return;
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if (!entities.TryGetComponent(component.Owner, out AnimationPlayerComponent animPlayer)) return;
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if (!component.TryGetData(RadiationCollectorVisuals.VisualState, out RadiationCollectorVisualState state))
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{
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state = RadiationCollectorVisualState.Deactive;
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@@ -14,7 +14,7 @@ namespace Content.Client.Singularity.Visualizers
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[DataField("layer")]
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private int Layer { get; } = 0;
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public override void InitializeEntity(IEntity entity)
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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