Fix 3000 errors
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@@ -1,6 +1,7 @@
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using Content.Shared.Toilet;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Toilet
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{
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@@ -10,14 +11,13 @@ namespace Content.Client.Toilet
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite)) return;
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if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
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if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
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var state = string.Format("{0}_toilet_{1}",
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lidOpen ? "open" : "closed",
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seatUp ? "seat_up" : "seat_down");
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var state = $"{(lidOpen ? "open" : "closed")}_toilet_{(seatUp ? "seat_up" : "seat_down")}";
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sprite.LayerSetState(0, state);
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}
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