Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Toilet;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Toilet
{
@@ -10,14 +11,13 @@ namespace Content.Client.Toilet
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite)) return;
if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
var state = string.Format("{0}_toilet_{1}",
lidOpen ? "open" : "closed",
seatUp ? "seat_up" : "seat_down");
var state = $"{(lidOpen ? "open" : "closed")}_toilet_{(seatUp ? "seat_up" : "seat_down")}";
sprite.LayerSetState(0, state);
}