Fix 3000 errors
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@@ -9,7 +9,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
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[UsedImplicitly]
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public sealed class BarrelBoltVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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@@ -19,7 +19,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
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[DataField("zeroVisible")]
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private bool _zeroVisible;
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public override void InitializeEntity(IEntity entity)
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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@@ -1,6 +1,5 @@
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using System;
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using Content.Client.CombatMode;
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using Content.Client.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Weapons.Ranged.Components;
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using JetBrains.Annotations;
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@@ -48,12 +47,12 @@ namespace Content.Client.Weapons.Ranged
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}
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SharedHandsComponent? hands))
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if (entity == default || !EntityManager.TryGetComponent(entity.Value, out SharedHandsComponent? hands))
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{
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return;
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}
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if (!hands.TryGetActiveHeldEntity(out var held) || !IoCManager.Resolve<IEntityManager>().TryGetComponent(held, out ClientRangedWeaponComponent? weapon))
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if (!hands.TryGetActiveHeldEntity(out var held) || !EntityManager.TryGetComponent(held, out ClientRangedWeaponComponent? weapon))
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{
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_blocked = true;
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return;
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