Fix 3000 errors
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@@ -55,8 +55,7 @@ namespace Content.IntegrationTests.Tests.Networking
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var clEntityManager = client.ResolveDependency<IEntityManager>();
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var svEntityManager = server.ResolveDependency<IEntityManager>();
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IEntity tempQualifier = svEntityManager.GetEntities().Last();
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var lastSvEntity = (EntityUid) tempQualifier;
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var lastSvEntity = svEntityManager.GetEntities().Last();
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Assert.That(clEntityManager.GetComponent<TransformComponent>(lastSvEntity).Coordinates,
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Is.EqualTo(svEntityManager.GetComponent<TransformComponent>(lastSvEntity).Coordinates));
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@@ -12,7 +12,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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@@ -77,7 +76,7 @@ namespace Content.IntegrationTests.Tests.Networking
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var cGameTiming = client.ResolveDependency<IGameTiming>();
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var cGameStateManager = client.ResolveDependency<IClientGameStateManager>();
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IEntity serverEnt = default!;
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EntityUid serverEnt = default;
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PredictionTestComponent serverComponent = default!;
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PredictionTestComponent clientComponent = default!;
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@@ -112,8 +111,7 @@ namespace Content.IntegrationTests.Tests.Networking
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await client.WaitPost(() =>
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{
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IEntity tempQualifier = cEntityManager.GetEntity(serverEnt);
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clientComponent = IoCManager.Resolve<IEntityManager>().GetComponent<PredictionTestComponent>(tempQualifier);
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clientComponent = cEntityManager.GetComponent<PredictionTestComponent>(serverEnt);
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});
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Assert.That(clientComponent.Foo, Is.False);
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@@ -456,8 +454,7 @@ namespace Content.IntegrationTests.Tests.Networking
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private void HandleMessage(SetFooMessage message, EntitySessionEventArgs args)
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{
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var entity = EntityManager.GetEntity(message.Uid);
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var component = IoCManager.Resolve<IEntityManager>().GetComponent<PredictionTestComponent>(entity);
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var component = IoCManager.Resolve<IEntityManager>().GetComponent<PredictionTestComponent>(message.Uid);
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var old = component.Foo;
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if (Allow)
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{
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