Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -12,10 +12,10 @@ namespace Content.Server.AI.Operators.Combat.Melee
private readonly float _burstTime;
private float _elapsedTime;
private readonly IEntity _owner;
private readonly IEntity _target;
private readonly EntityUid _owner;
private readonly EntityUid _target;
public SwingMeleeWeaponOperator(IEntity owner, IEntity target, float burstTime = 1.0f)
public SwingMeleeWeaponOperator(EntityUid owner, EntityUid target, float burstTime = 1.0f)
{
_owner = owner;
_target = target;

View File

@@ -11,11 +11,11 @@ namespace Content.Server.AI.Operators.Combat.Melee
private readonly float _burstTime;
private float _elapsedTime;
private readonly IEntity _owner;
private readonly IEntity _target;
private readonly EntityUid _owner;
private readonly EntityUid _target;
private UnarmedCombatComponent? _unarmedCombat;
public UnarmedCombatOperator(IEntity owner, IEntity target, float burstTime = 1.0f)
public UnarmedCombatOperator(EntityUid owner, EntityUid target, float burstTime = 1.0f)
{
_owner = owner;
_target = target;

View File

@@ -14,10 +14,10 @@ namespace Content.Server.AI.Operators.Inventory
/// </summary>
public sealed class CloseLastStorageOperator : AiOperator
{
private readonly IEntity _owner;
private IEntity? _target;
private readonly EntityUid _owner;
private EntityUid _target;
public CloseLastStorageOperator(IEntity owner)
public CloseLastStorageOperator(EntityUid owner)
{
_owner = owner;
}
@@ -38,7 +38,7 @@ namespace Content.Server.AI.Operators.Inventory
_target = blackboard.GetState<LastOpenedStorageState>().GetValue();
return _target != null;
return _target != default;
}
public override bool Shutdown(Outcome outcome)
@@ -48,13 +48,13 @@ namespace Content.Server.AI.Operators.Inventory
var blackboard = UtilityAiHelpers.GetBlackboard(_owner);
blackboard?.GetState<LastOpenedStorageState>().SetValue(null);
blackboard?.GetState<LastOpenedStorageState>().SetValue(default);
return true;
}
public override Outcome Execute(float frameTime)
{
if (_target == null || !_owner.InRangeUnobstructed(_target, popup: true))
if (_target == default || !_owner.InRangeUnobstructed(_target, popup: true))
{
return Outcome.Failed;
}

View File

@@ -6,9 +6,9 @@ namespace Content.Server.AI.Operators.Inventory
{
public class DropEntityOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _entity;
public DropEntityOperator(IEntity owner, IEntity entity)
private readonly EntityUid _owner;
private readonly EntityUid _entity;
public DropEntityOperator(EntityUid owner, EntityUid entity)
{
_owner = owner;
_entity = entity;

View File

@@ -6,9 +6,9 @@ namespace Content.Server.AI.Operators.Inventory
{
public class DropHandItemsOperator : AiOperator
{
private readonly IEntity _owner;
private readonly EntityUid _owner;
public DropHandItemsOperator(IEntity owner)
public DropHandItemsOperator(EntityUid owner)
{
_owner = owner;
}

View File

@@ -6,9 +6,9 @@ namespace Content.Server.AI.Operators.Inventory
{
public sealed class EquipEntityOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _entity;
public EquipEntityOperator(IEntity owner, IEntity entity)
private readonly EntityUid _owner;
private readonly EntityUid _entity;
public EquipEntityOperator(EntityUid owner, EntityUid entity)
{
_owner = owner;
_entity = entity;

View File

@@ -11,10 +11,10 @@ namespace Content.Server.AI.Operators.Inventory
/// </summary>
public class InteractWithEntityOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _useTarget;
private readonly EntityUid _owner;
private readonly EntityUid _useTarget;
public InteractWithEntityOperator(IEntity owner, IEntity useTarget)
public InteractWithEntityOperator(EntityUid owner, EntityUid useTarget)
{
_owner = owner;
_useTarget = useTarget;

View File

@@ -14,10 +14,10 @@ namespace Content.Server.AI.Operators.Inventory
/// </summary>
public sealed class OpenStorageOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _target;
private readonly EntityUid _owner;
private readonly EntityUid _target;
public OpenStorageOperator(IEntity owner, IEntity target)
public OpenStorageOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;

View File

@@ -11,10 +11,10 @@ namespace Content.Server.AI.Operators.Inventory
public class PickupEntityOperator : AiOperator
{
// Input variables
private readonly IEntity _owner;
private readonly IEntity _target;
private readonly EntityUid _owner;
private readonly EntityUid _target;
public PickupEntityOperator(IEntity owner, IEntity target)
public PickupEntityOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;

View File

@@ -10,10 +10,10 @@ namespace Content.Server.AI.Operators.Inventory
/// </summary>
public class UseItemInInventoryOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _target;
private readonly EntityUid _owner;
private readonly EntityUid _target;
public UseItemInInventoryOperator(IEntity owner, IEntity target)
public UseItemInInventoryOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;

View File

@@ -8,9 +8,9 @@ namespace Content.Server.AI.Operators.Movement
public sealed class MoveToEntityOperator : AiOperator
{
// TODO: This and steering need to support InRangeUnobstructed now
private readonly IEntity _owner;
private readonly EntityUid _owner;
private EntityTargetSteeringRequest? _request;
private readonly IEntity _target;
private readonly EntityUid _target;
// For now we'll just get as close as we can because we're not doing LOS checks to be able to pick up at the max interaction range
public float ArrivalDistance { get; }
public float PathfindingProximity { get; }
@@ -18,8 +18,8 @@ namespace Content.Server.AI.Operators.Movement
private readonly bool _requiresInRangeUnobstructed;
public MoveToEntityOperator(
IEntity owner,
IEntity target,
EntityUid owner,
EntityUid target,
float arrivalDistance = 1.0f,
float pathfindingProximity = 1.5f,
bool requiresInRangeUnobstructed = false)

View File

@@ -8,12 +8,12 @@ namespace Content.Server.AI.Operators.Movement
{
public sealed class MoveToGridOperator : AiOperator
{
private readonly IEntity _owner;
private readonly EntityUid _owner;
private GridTargetSteeringRequest? _request;
private readonly EntityCoordinates _target;
public float DesiredRange { get; set; }
public MoveToGridOperator(IEntity owner, EntityCoordinates target, float desiredRange = 1.5f)
public MoveToGridOperator(EntityUid owner, EntityCoordinates target, float desiredRange = 1.5f)
{
_owner = owner;
_target = target;

View File

@@ -11,11 +11,11 @@ namespace Content.Server.AI.Operators.Nutrition
{
public class UseDrinkInInventoryOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _target;
private readonly EntityUid _owner;
private readonly EntityUid _target;
private float _interactionCooldown;
public UseDrinkInInventoryOperator(IEntity owner, IEntity target)
public UseDrinkInInventoryOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;
@@ -29,10 +29,12 @@ namespace Content.Server.AI.Operators.Nutrition
return Outcome.Continuing;
}
var entities = IoCManager.Resolve<IEntityManager>();
// TODO: Also have this check storage a la backpack etc.
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out ItemComponent? itemComponent))
if ((!entities.EntityExists(_target) ? EntityLifeStage.Deleted : entities.GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
!entities.TryGetComponent(_owner, out HandsComponent? handsComponent) ||
!entities.TryGetComponent(_target, out ItemComponent? itemComponent))
{
return Outcome.Failed;
}
@@ -43,7 +45,7 @@ namespace Content.Server.AI.Operators.Nutrition
{
if (handsComponent.GetItem(slot) != itemComponent) continue;
handsComponent.ActiveHand = slot;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out drinkComponent))
if (!entities.TryGetComponent(_target, out drinkComponent))
{
return Outcome.Failed;
}
@@ -59,7 +61,7 @@ namespace Content.Server.AI.Operators.Nutrition
}
if (drinkComponent.Deleted || EntitySystem.Get<DrinkSystem>().IsEmpty(drinkComponent.Owner, drinkComponent)
|| IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out ThirstComponent? thirstComponent) &&
|| entities.TryGetComponent(_owner, out ThirstComponent? thirstComponent) &&
thirstComponent.CurrentThirst >= thirstComponent.ThirstThresholds[ThirstThreshold.Okay])
{
return Outcome.Success;

View File

@@ -10,11 +10,11 @@ namespace Content.Server.AI.Operators.Nutrition
{
public class UseFoodInInventoryOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _target;
private readonly EntityUid _owner;
private readonly EntityUid _target;
private float _interactionCooldown;
public UseFoodInInventoryOperator(IEntity owner, IEntity target)
public UseFoodInInventoryOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;
@@ -28,10 +28,12 @@ namespace Content.Server.AI.Operators.Nutrition
return Outcome.Continuing;
}
var entities = IoCManager.Resolve<IEntityManager>();
// TODO: Also have this check storage a la backpack etc.
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out ItemComponent? itemComponent))
if ((!entities.EntityExists(_target) ? EntityLifeStage.Deleted : entities.GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
!entities.TryGetComponent(_owner, out HandsComponent? handsComponent) ||
!entities.TryGetComponent(_target, out ItemComponent? itemComponent))
{
return Outcome.Failed;
}
@@ -42,7 +44,7 @@ namespace Content.Server.AI.Operators.Nutrition
{
if (handsComponent.GetItem(slot) != itemComponent) continue;
handsComponent.ActiveHand = slot;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out foodComponent))
if (!entities.TryGetComponent(_target, out foodComponent))
{
return Outcome.Failed;
}
@@ -57,9 +59,9 @@ namespace Content.Server.AI.Operators.Nutrition
return Outcome.Failed;
}
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
if ((!entities.EntityExists(_target) ? EntityLifeStage.Deleted : entities.GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
foodComponent.UsesRemaining == 0 ||
IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HungerComponent? hungerComponent) &&
entities.TryGetComponent(_owner, out HungerComponent? hungerComponent) &&
hungerComponent.CurrentHunger >= hungerComponent.HungerThresholds[HungerThreshold.Okay])
{
return Outcome.Success;

View File

@@ -7,7 +7,7 @@ namespace Content.Server.AI.Operators.Sequences
{
public class GoPickupEntitySequence : SequenceOperator
{
public GoPickupEntitySequence(IEntity owner, IEntity target)
public GoPickupEntitySequence(EntityUid owner, EntityUid target)
{
Sequence = new Queue<AiOperator>(new AiOperator[]
{
@@ -17,4 +17,4 @@ namespace Content.Server.AI.Operators.Sequences
});
}
}
}
}