Fix 3000 errors
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@@ -1,7 +1,6 @@
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -63,7 +62,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (difference > tile.PressureDifference)
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{
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tile.PressureDifference = difference;
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tile.PressureDirection = ((Vector2i)(tile.GridIndices - other.GridIndices)).GetDir().ToAtmosDirection();
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tile.PressureDirection = (tile.GridIndices - other.GridIndices).GetDir().ToAtmosDirection();
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}
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}
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}
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