Fix 3000 errors
This commit is contained in:
@@ -1,3 +1,5 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Alert;
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using Content.Server.Hands.Components;
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using Content.Server.Pulling;
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@@ -20,8 +22,6 @@ using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.Buckle.Components
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{
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@@ -115,8 +115,8 @@ namespace Content.Server.Buckle.Components
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/// <param name="strap">The strap to reattach to.</param>
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public void ReAttach(StrapComponent strap)
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{
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var ownTransform = _entityManager.GetComponent<TransformComponent>(OwnerUid);
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var strapTransform = _entityManager.GetComponent<TransformComponent>(strap.OwnerUid);
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var ownTransform = _entityManager.GetComponent<TransformComponent>(Owner);
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var strapTransform = _entityManager.GetComponent<TransformComponent>(strap.Owner);
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ownTransform.AttachParent(strapTransform);
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ownTransform.LocalRotation = Angle.Zero;
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@@ -126,10 +126,10 @@ namespace Content.Server.Buckle.Components
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case StrapPosition.None:
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break;
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case StrapPosition.Stand:
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EntitySystem.Get<StandingStateSystem>().Stand(OwnerUid);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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break;
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case StrapPosition.Down:
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EntitySystem.Get<StandingStateSystem>().Down(OwnerUid, false, false);
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EntitySystem.Get<StandingStateSystem>().Down(Owner, false, false);
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break;
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}
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@@ -157,10 +157,10 @@ namespace Content.Server.Buckle.Components
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return false;
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}
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var strapUid = strap.OwnerUid;
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bool Ignored(EntityUid entity) => entity == OwnerUid || entity == user || entity == strapUid;
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var strapUid = strap.Owner;
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bool Ignored(EntityUid entity) => entity == Owner || entity == user || entity == strapUid;
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if (!OwnerUid.InRangeUnobstructed(strapUid, Range, predicate: Ignored, popup: true))
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if (!Owner.InRangeUnobstructed(strapUid, Range, predicate: Ignored, popup: true))
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{
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return false;
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}
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@@ -184,7 +184,7 @@ namespace Content.Server.Buckle.Components
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if (Buckled)
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{
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var message = Loc.GetString(OwnerUid == user
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var message = Loc.GetString(Owner == user
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? "buckle-component-already-buckled-message"
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: "buckle-component-other-already-buckled-message", ("owner", Owner));
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popupSystem.PopupEntity(message, user, Filter.Entities(user));
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@@ -197,7 +197,7 @@ namespace Content.Server.Buckle.Components
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{
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if (parent == _entityManager.GetComponent<TransformComponent>(user))
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{
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var message = Loc.GetString(OwnerUid == user
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var message = Loc.GetString(Owner == user
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message", ("owner", Owner));
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popupSystem.PopupEntity(message, user, Filter.Entities(user));
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@@ -210,7 +210,7 @@ namespace Content.Server.Buckle.Components
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if (!strap.HasSpace(this))
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{
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var message = Loc.GetString(OwnerUid == user
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var message = Loc.GetString(Owner == user
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? "buckle-component-cannot-fit-message"
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: "buckle-component-other-cannot-fit-message", ("owner", Owner));
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popupSystem.PopupEntity(message, user, Filter.Entities(user));
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@@ -233,7 +233,7 @@ namespace Content.Server.Buckle.Components
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if (!strap.TryAdd(this))
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{
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var message = Loc.GetString(OwnerUid == user
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var message = Loc.GetString(Owner == user
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message", ("owner", Owner));
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popupSystem.PopupEntity(message, user, Filter.Entities(user));
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@@ -245,16 +245,16 @@ namespace Content.Server.Buckle.Components
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ReAttach(strap);
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BuckledTo = strap;
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LastEntityBuckledTo = BuckledTo.OwnerUid;
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LastEntityBuckledTo = BuckledTo.Owner;
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DontCollide = true;
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UpdateBuckleStatus();
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#pragma warning disable 618
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SendMessage(new BuckleMessage(OwnerUid, to));
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SendMessage(new BuckleMessage(Owner, to));
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#pragma warning restore 618
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if (_entityManager.TryGetComponent(OwnerUid, out SharedPullableComponent? ownerPullable))
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if (_entityManager.TryGetComponent(Owner, out SharedPullableComponent? ownerPullable))
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{
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if (ownerPullable.Puller != null)
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{
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@@ -309,7 +309,7 @@ namespace Content.Server.Buckle.Components
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return false;
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}
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if (!user.InRangeUnobstructed(oldBuckledTo.OwnerUid, Range, popup: true))
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if (!user.InRangeUnobstructed(oldBuckledTo.Owner, Range, popup: true))
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{
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return false;
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}
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@@ -317,25 +317,25 @@ namespace Content.Server.Buckle.Components
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BuckledTo = null;
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if (_entityManager.GetComponent<TransformComponent>(OwnerUid).Parent == _entityManager.GetComponent<TransformComponent>(oldBuckledTo.OwnerUid))
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if (_entityManager.GetComponent<TransformComponent>(Owner).Parent == _entityManager.GetComponent<TransformComponent>(oldBuckledTo.Owner))
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{
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_entityManager.GetComponent<TransformComponent>(OwnerUid).AttachParentToContainerOrGrid();
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_entityManager.GetComponent<TransformComponent>(OwnerUid).WorldRotation = _entityManager.GetComponent<TransformComponent>(oldBuckledTo.OwnerUid).WorldRotation;
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_entityManager.GetComponent<TransformComponent>(Owner).AttachParentToContainerOrGrid();
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_entityManager.GetComponent<TransformComponent>(Owner).WorldRotation = _entityManager.GetComponent<TransformComponent>(oldBuckledTo.Owner).WorldRotation;
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}
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Appearance?.SetData(BuckleVisuals.Buckled, false);
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if (IoCManager.Resolve<IEntityManager>().HasComponent<KnockedDownComponent>(OwnerUid)
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if (IoCManager.Resolve<IEntityManager>().HasComponent<KnockedDownComponent>(Owner)
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|| (_mobState?.IsIncapacitated() ?? false))
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{
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EntitySystem.Get<StandingStateSystem>().Down(OwnerUid);
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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}
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else
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{
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EntitySystem.Get<StandingStateSystem>().Stand(OwnerUid);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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_mobState?.CurrentState?.EnterState(OwnerUid, IoCManager.Resolve<IEntityManager>());
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_mobState?.CurrentState?.EnterState(Owner, IoCManager.Resolve<IEntityManager>());
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UpdateBuckleStatus();
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@@ -343,7 +343,7 @@ namespace Content.Server.Buckle.Components
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SoundSystem.Play(Filter.Pvs(Owner), oldBuckledTo.UnbuckleSound.GetSound(), Owner);
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#pragma warning disable 618
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SendMessage(new UnbuckleMessage(OwnerUid, oldBuckledTo.OwnerUid));
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SendMessage(new UnbuckleMessage(Owner, oldBuckledTo.Owner));
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#pragma warning restore 618
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return true;
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@@ -365,7 +365,7 @@ namespace Content.Server.Buckle.Components
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/// <returns>true if the buckling status was changed, false otherwise.</returns>
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public bool ToggleBuckle(EntityUid user, EntityUid to, bool force = false)
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{
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if (BuckledTo?.OwnerUid == to)
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if (BuckledTo?.Owner == to)
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{
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return TryUnbuckle(user, force);
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}
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@@ -382,7 +382,7 @@ namespace Content.Server.Buckle.Components
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protected override void Shutdown()
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{
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BuckledTo?.Remove(this);
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TryUnbuckle(OwnerUid, true);
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TryUnbuckle(Owner, true);
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_buckleTime = default;
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UpdateBuckleStatus();
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@@ -395,7 +395,7 @@ namespace Content.Server.Buckle.Components
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int? drawDepth = null;
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if (BuckledTo != null &&
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(BuckledTo.OwnerUid).LocalRotation.GetCardinalDir() == Direction.North &&
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(BuckledTo.Owner).LocalRotation.GetCardinalDir() == Direction.North &&
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BuckledTo.SpriteComponent != null)
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{
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drawDepth = BuckledTo.SpriteComponent.DrawDepth - 1;
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@@ -414,7 +414,7 @@ namespace Content.Server.Buckle.Components
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if (!IsOnStrapEntityThisFrame && DontCollide)
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{
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DontCollide = false;
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TryUnbuckle(OwnerUid);
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TryUnbuckle(Owner);
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Dirty();
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}
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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@@ -10,7 +9,6 @@ using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -23,7 +21,7 @@ namespace Content.Server.Buckle.Components
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{
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[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
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private readonly HashSet<IEntity> _buckledEntities = new();
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private readonly HashSet<EntityUid> _buckledEntities = new();
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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@@ -40,7 +38,7 @@ namespace Content.Server.Buckle.Components
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/// <summary>
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/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
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/// </summary>
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public IReadOnlyCollection<IEntity> BuckledEntities => _buckledEntities;
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public IReadOnlyCollection<EntityUid> BuckledEntities => _buckledEntities;
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/// <summary>
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/// The change in position to the strapped mob
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@@ -1,14 +1,11 @@
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using Content.Server.Buckle.Components;
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using Content.Server.Interaction;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using System.Collections.Generic;
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namespace Content.Server.Buckle.Systems
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{
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@@ -39,7 +36,7 @@ namespace Content.Server.Buckle.Systems
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// Add unstrap verbs for every strapped entity.
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foreach (var entity in component.BuckledEntities)
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{
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var buckledComp = IoCManager.Resolve<IEntityManager>().GetComponent<BuckleComponent>(entity);
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var buckledComp = EntityManager.GetComponent<BuckleComponent>(entity);
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if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
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continue;
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@@ -50,7 +47,7 @@ namespace Content.Server.Buckle.Systems
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if (entity == args.User)
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verb.Text = Loc.GetString("verb-self-target-pronoun");
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else
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verb.Text = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityName;
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verb.Text = EntityManager.GetComponent<MetaDataComponent>(entity).EntityName;
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// In the event that you have more than once entity with the same name strapped to the same object,
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// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
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@@ -61,7 +58,7 @@ namespace Content.Server.Buckle.Systems
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}
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// Add a verb to buckle the user.
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<BuckleComponent?>(args.User, out var buckle) &&
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if (EntityManager.TryGetComponent<BuckleComponent?>(args.User, out var buckle) &&
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buckle.BuckledTo != component &&
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args.User != component.Owner &&
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component.HasSpace(buckle) &&
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@@ -75,24 +72,24 @@ namespace Content.Server.Buckle.Systems
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}
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// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
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if (args.Using != null &&
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IoCManager.Resolve<IEntityManager>().TryGetComponent<BuckleComponent?>(args.Using, out var usingBuckle) &&
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if (args.Using is {Valid: true} @using &&
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EntityManager.TryGetComponent<BuckleComponent?>(@using, out var usingBuckle) &&
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component.HasSpace(usingBuckle) &&
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_interactionSystem.InRangeUnobstructed(args.Using, args.Target, range: usingBuckle.Range))
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_interactionSystem.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
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{
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// Check that the entity is unobstructed from the target (ignoring the user).
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bool Ignored(IEntity entity) => entity == args.User || entity == args.Target || entity == args.Using;
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if (!_interactionSystem.InRangeUnobstructed(args.Using, args.Target, usingBuckle.Range, predicate: Ignored))
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bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
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if (!_interactionSystem.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
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return;
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Verb verb = new();
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verb.Act = () => usingBuckle.TryBuckle(args.User, args.Target);
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verb.Category = VerbCategory.Buckle;
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verb.Text = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(args.Using).EntityName;
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verb.Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName;
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// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
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// just a held object, the user is probably just trying to sit down.
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verb.Priority = IoCManager.Resolve<IEntityManager>().HasComponent<ActorComponent>(args.Using) ? 1 : -1;
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verb.Priority = EntityManager.HasComponent<ActorComponent>(@using) ? 1 : -1;
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args.Verbs.Add(verb);
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}
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