Fix 3000 errors
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@@ -9,7 +9,6 @@ using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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@@ -96,7 +95,7 @@ namespace Content.Server.Clothing.Components
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return false;
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}
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public bool TryEquip(InventoryComponent inv, Slots slot, IEntity user)
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public bool TryEquip(InventoryComponent inv, Slots slot, EntityUiduser)
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{
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if (!inv.Equip(slot, this, true, out var reason))
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{
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