Fix 3000 errors
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@@ -5,12 +5,10 @@ using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.Models;
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using Content.Server.Power.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Conveyor;
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using Content.Shared.MachineLinking;
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using Content.Shared.Movement.Components;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -129,7 +127,7 @@ namespace Content.Server.Conveyor
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return new Angle(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).LocalRotation.Theta + radians + adjustment);
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}
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public IEnumerable<(IEntity, IPhysBody)> GetEntitiesToMove(ConveyorComponent comp)
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public IEnumerable<(EntityUid, IPhysBody)> GetEntitiesToMove(ConveyorComponent comp)
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{
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//todo uuuhhh cache this
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foreach (var entity in _entityLookup.GetEntitiesIntersecting(comp.Owner, flags: LookupFlags.Approximate))
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