Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -5,12 +5,10 @@ using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.Models;
using Content.Server.Power.Components;
using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Shared.Conveyor;
using Content.Shared.MachineLinking;
using Content.Shared.Movement.Components;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -129,7 +127,7 @@ namespace Content.Server.Conveyor
return new Angle(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).LocalRotation.Theta + radians + adjustment);
}
public IEnumerable<(IEntity, IPhysBody)> GetEntitiesToMove(ConveyorComponent comp)
public IEnumerable<(EntityUid, IPhysBody)> GetEntitiesToMove(ConveyorComponent comp)
{
//todo uuuhhh cache this
foreach (var entity in _entityLookup.GetEntitiesIntersecting(comp.Owner, flags: LookupFlags.Approximate))