Fix 3000 errors
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@@ -1,11 +1,7 @@
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using System;
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using System.Threading;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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// ReSharper disable UnassignedReadonlyField
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namespace Content.Server.DoAfter
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{
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public sealed class DoAfterEventArgs
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@@ -98,14 +94,6 @@ namespace Content.Server.DoAfter
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/// </summary>
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public object? BroadcastFinishedEvent { get; set; }
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public DoAfterEventArgs(
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IEntity user,
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float delay,
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CancellationToken cancelToken = default,
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IEntity? target = null) : this((EntityUid) user, delay, cancelToken, target ?? null)
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{
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}
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public DoAfterEventArgs(
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EntityUid user,
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float delay,
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