Fix 3000 errors
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@@ -1,4 +1,3 @@
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using Content.Server.Interaction.Components;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -14,7 +13,7 @@ namespace Content.Server.Jobs
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[DataField("component", required:true)]
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public string Component { get; } = string.Empty;
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public override void AfterEquip(IEntity mob)
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public override void AfterEquip(EntityUidmob)
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{
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// Yes, this will throw if your component is invalid.
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var component = (Component)IoCManager.Resolve<IComponentFactory>().GetComponent(Component);
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@@ -1,6 +1,5 @@
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using Content.Server.Hands.Components;
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using Content.Server.Holiday;
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using Content.Server.Holiday.Interfaces;
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using Content.Server.Items;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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@@ -22,7 +21,7 @@ namespace Content.Server.Jobs
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[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype { get; } = string.Empty;
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public override void AfterEquip(IEntity mob)
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public override void AfterEquip(EntityUidmob)
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{
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if (string.IsNullOrEmpty(Holiday) || string.IsNullOrEmpty(Prototype))
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return;
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