Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,4 +1,3 @@
using Content.Server.Interaction.Components;
using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -14,7 +13,7 @@ namespace Content.Server.Jobs
[DataField("component", required:true)]
public string Component { get; } = string.Empty;
public override void AfterEquip(IEntity mob)
public override void AfterEquip(EntityUidmob)
{
// Yes, this will throw if your component is invalid.
var component = (Component)IoCManager.Resolve<IComponentFactory>().GetComponent(Component);

View File

@@ -1,6 +1,5 @@
using Content.Server.Hands.Components;
using Content.Server.Holiday;
using Content.Server.Holiday.Interfaces;
using Content.Server.Items;
using Content.Shared.Roles;
using JetBrains.Annotations;
@@ -22,7 +21,7 @@ namespace Content.Server.Jobs
[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Prototype { get; } = string.Empty;
public override void AfterEquip(IEntity mob)
public override void AfterEquip(EntityUidmob)
{
if (string.IsNullOrEmpty(Holiday) || string.IsNullOrEmpty(Prototype))
return;