Fix 3000 errors
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@@ -37,7 +37,7 @@ namespace Content.Server.Pointing.EntitySystems
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}
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}
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private IEntity? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
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private EntityUid RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref component, ref transform))
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return null;
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@@ -65,7 +65,7 @@ namespace Content.Server.Pointing.EntitySystems
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{
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foreach (var (component, transform) in EntityManager.EntityQuery<RoguePointingArrowComponent, TransformComponent>())
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{
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var uid = (EntityUid) component.Owner;
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var uid = component.Owner;
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component.Chasing ??= RandomNearbyPlayer(uid, component, transform);
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if (component.Chasing == null)
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