Fix 3000 errors
This commit is contained in:
@@ -88,7 +88,7 @@ namespace Content.Server.Power.Components
|
||||
/// This will remove the item directly into the user's hand / floor
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
public void RemoveItem(IEntity user)
|
||||
public void RemoveItem(EntityUiduser)
|
||||
{
|
||||
var heldItem = Container.ContainedEntity;
|
||||
if (heldItem == null)
|
||||
@@ -134,7 +134,7 @@ namespace Content.Server.Power.Components
|
||||
return CellChargerStatus.Charging;
|
||||
}
|
||||
|
||||
public bool TryInsertItem(IEntity entity)
|
||||
public bool TryInsertItem(EntityUid entity)
|
||||
{
|
||||
if (!IsEntityCompatible(entity) || HasCell)
|
||||
{
|
||||
@@ -152,9 +152,9 @@ namespace Content.Server.Power.Components
|
||||
/// <summary>
|
||||
/// If the supplied entity should fit into the charger.
|
||||
/// </summary>
|
||||
public abstract bool IsEntityCompatible(IEntity entity);
|
||||
public abstract bool IsEntityCompatible(EntityUid entity);
|
||||
|
||||
protected abstract BatteryComponent? GetBatteryFrom(IEntity entity);
|
||||
protected abstract BatteryComponent? GetBatteryFrom(EntityUid entity);
|
||||
|
||||
private void UpdateStatus()
|
||||
{
|
||||
|
||||
@@ -2,10 +2,8 @@ using System.Threading.Tasks;
|
||||
using Content.Server.Electrocution;
|
||||
using Content.Server.Stack;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -47,7 +45,7 @@ namespace Content.Server.Power.Components
|
||||
|
||||
if (EntitySystem.Get<ElectrocutionSystem>().TryDoElectrifiedAct(Owner, eventArgs.User)) return false;
|
||||
|
||||
IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
|
||||
IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
|
||||
var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);
|
||||
|
||||
// TODO: Literally just use a prototype that has a single thing in the stack, it's not that complicated...
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
private IEnumerable<ExtensionCableReceiverComponent> FindAvailableReceivers(EntityUid uid, float range)
|
||||
{
|
||||
var owner = EntityManager.GetEntity(uid);
|
||||
var owner = uid
|
||||
|
||||
var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
|
||||
.GetEntitiesInRange(owner, range);
|
||||
@@ -174,7 +174,7 @@ namespace Content.Server.Power.EntitySystems
|
||||
RaiseLocalEvent(provider.Owner, new ReceiverConnectedEvent(receiver), broadcast: false);
|
||||
}
|
||||
|
||||
private static bool TryFindAvailableProvider(IEntity owner, float range, [NotNullWhen(true)] out ExtensionCableProviderComponent? foundProvider)
|
||||
private static bool TryFindAvailableProvider(EntityUid owner, float range, [NotNullWhen(true)] out ExtensionCableProviderComponent? foundProvider)
|
||||
{
|
||||
var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
|
||||
.GetEntitiesInRange(owner, range);
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
private void OnProviderConnected(EntityUid uid, ApcPowerReceiverComponent receiver, ExtensionCableSystem.ProviderConnectedEvent args)
|
||||
{
|
||||
var providerUid = (EntityUid) args.Provider.Owner;
|
||||
var providerUid = args.Provider.Owner;
|
||||
if (!EntityManager.TryGetComponent<ApcPowerProviderComponent>(providerUid, out var provider))
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user