Fix 3000 errors
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@@ -88,7 +88,7 @@ namespace Content.Server.Power.Components
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/// This will remove the item directly into the user's hand / floor
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/// </summary>
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/// <param name="user"></param>
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public void RemoveItem(IEntity user)
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public void RemoveItem(EntityUiduser)
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{
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var heldItem = Container.ContainedEntity;
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if (heldItem == null)
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@@ -134,7 +134,7 @@ namespace Content.Server.Power.Components
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return CellChargerStatus.Charging;
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}
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public bool TryInsertItem(IEntity entity)
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public bool TryInsertItem(EntityUid entity)
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{
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if (!IsEntityCompatible(entity) || HasCell)
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{
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@@ -152,9 +152,9 @@ namespace Content.Server.Power.Components
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/// <summary>
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/// If the supplied entity should fit into the charger.
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/// </summary>
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public abstract bool IsEntityCompatible(IEntity entity);
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public abstract bool IsEntityCompatible(EntityUid entity);
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protected abstract BatteryComponent? GetBatteryFrom(IEntity entity);
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protected abstract BatteryComponent? GetBatteryFrom(EntityUid entity);
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private void UpdateStatus()
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{
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@@ -2,10 +2,8 @@ using System.Threading.Tasks;
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using Content.Server.Electrocution;
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using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -47,7 +45,7 @@ namespace Content.Server.Power.Components
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if (EntitySystem.Get<ElectrocutionSystem>().TryDoElectrifiedAct(Owner, eventArgs.User)) return false;
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) Owner);
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IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner);
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var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);
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// TODO: Literally just use a prototype that has a single thing in the stack, it's not that complicated...
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